Skip to content
Back to skills

User Journey Tracking

ASecurity

Track user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.

  • 116 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added February 7, 2026
developmentgo

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add nexus-labs-automation/mobile-observability --skill user-journey-tracking --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of User Journey Tracking?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for User Journey Tracking
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/nexus-labs-automation-user-journey-tracking/badge)](https://www.skillsdirectory.com/skills/nexus-labs-automation-user-journey-tracking)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: user-journey-tracking
description: Track user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.
triggers:
  - "checkout funnel"
  - "conversion tracking"
  - "drop-off tracking"
  - "onboarding flow"
  - "track user funnels"
  - "user journey"
priority: 2
---

# User Journey Tracking

Track not just WHAT users do, but WHETHER they accomplished their goal.

## Core Principle

Every journey event should help answer: **"Why did users fail to complete their intended task?"**

## Key Context to Attach

| Field | Example | Purpose |
|-------|---------|---------|
| `job_name` | "checkout" | User's intended task |
| `job_step` | "payment" | Current step in journey |
| `job_progress` | "3/4" | How far they got |
| `outcome` | "success" / "friction" / "abandon" | Did they succeed? |

## Friction Signals to Track

Detect user struggle before they contact support:

| Signal | Detection |
|--------|-----------|
| Rage taps | 3+ taps same element in 1s |
| Retry exhaustion | 3+ retries of same action |
| Quick abandonment | Exit within 5s of error |
| Navigation loops | 3+ back navigations without progress |

## Outcome Quality

Not just success/failure:

- **Completed smoothly** — no friction
- **Completed with friction** — retries, errors, slow
- **Abandoned after friction** — struggled, then quit
- **Abandoned immediately** — no engagement

"Completed with friction" is often the most actionable signal.

## When to Use This Skill

- Onboarding flows
- Checkout/payment funnels
- Signup/registration
- Any multi-step process
- Feature adoption tracking

## Implementation References

| Topic | Reference |
|-------|-----------|
| Full methodology | `references/user-focused-observability.md` |
| Job-based patterns | `references/jtbd.md` |
| Friction detection code | `references/user-journeys.md` |
| Journey correlation | `references/user-journeys.md` |

## Decision Tree

Before adding journey instrumentation:

1. Does this help identify what the user was trying to do? → Add intent context
2. Does this help determine if they succeeded? → Track outcomes
3. Does this help explain why they failed? → Add friction signals

If no to all three → probably don't need it.

## Related Skills

- See `skills/instrumentation-planning` for prioritization framework
- Combine with `skills/interaction-latency` for friction detection on key actions
- Combine with `skills/navigation-latency` for screen transition context

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.