Skip to content
Back to skills

Ethics

ASecurity

Master ethical theory - metaethics, normative ethics, and applied ethics. Use for: moral philosophy, right/wrong, virtue, duty, consequences, moral realism. Triggers: 'moral', 'ethical', 'ethics', 'right', 'wrong', 'virtue', 'duty', 'consequences', 'deontology', 'utilitarianism', 'virtue ethics', 'metaethics', 'moral realism', 'consequentialism', 'Kantian', 'categorical imperative', 'trolley problem', 'moral dilemma'.

  • 207 stars
  • 0 votes
  • 0 copies
  • 5 views
  • Added February 7, 2026
developmentrustgoexpressaws

Works with

  • cli

Security analysis

A100/100

Pro scans all 9 files and shows the line behind each finding

Scanned February 12, 2026

npx -y skills add NeverSight/skills_feed --skill ethics --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Ethics?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Ethics
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/neversight-ethics/badge)](https://www.skillsdirectory.com/skills/neversight-ethics)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: ethics
description: "Master ethical theory - metaethics, normative ethics, and applied ethics. Use for: moral philosophy, right/wrong, virtue, duty, consequences, moral realism. Triggers: 'moral', 'ethical', 'ethics', 'right', 'wrong', 'virtue', 'duty', 'consequences', 'deontology', 'utilitarianism', 'virtue ethics', 'metaethics', 'moral realism', 'consequentialism', 'Kantian', 'categorical imperative', 'trolley problem', 'moral dilemma'."
---

# Ethics Skill

Master ethical theory: metaethics (nature of morality), normative ethics (what we ought to do), and applied ethics (specific issues).

## Structure of Ethics

```
ETHICAL THEORY
══════════════

METAETHICS
├── What is the nature of moral claims?
├── Are there moral facts?
└── Can we have moral knowledge?

NORMATIVE ETHICS
├── What makes actions right/wrong?
├── Consequentialism, deontology, virtue ethics
└── General moral principles

APPLIED ETHICS
├── Specific moral issues
├── Bioethics, environmental ethics, business ethics
└── Applying principles to cases
```

---

## Metaethics

### Moral Realism vs. Anti-Realism

**Moral Realism**:
- There are objective moral facts
- Moral claims are truth-apt
- Some moral beliefs are true

**Moral Anti-Realism**:
- Error theory: Moral claims are false
- Non-cognitivism: Moral claims aren't truth-apt
- Relativism: Truth relative to culture/individual

### Non-Cognitivism

**Emotivism** (Ayer, Stevenson):
- "X is wrong" = "Boo X!"
- Moral claims express attitudes, not beliefs

**Prescriptivism** (Hare):
- "X is wrong" = "Don't do X!"
- Moral claims are universal prescriptions

**Expressivism** (Blackburn, Gibbard):
- Moral claims express non-cognitive states
- But can still be "true" in a deflated sense

### Moral Epistemology

**Intuitionism**: We directly perceive moral truths
**Rationalism**: Moral truths knowable a priori
**Naturalism**: Moral facts = natural facts
**Constructivism**: Moral truths constructed by rational procedures

---

## Normative Ethics

### Consequentialism

**Core Idea**: Actions are right if they produce best outcomes

```
CONSEQUENTIALIST THEORIES
═════════════════════════

UTILITARIANISM
├── Maximize happiness/pleasure
├── Bentham: Quantity of pleasure
├── Mill: Quality matters too
└── Hedonistic vs. preference utilitarianism

ACT UTILITARIANISM
├── Each act evaluated by its consequences
└── Problems: demanding, counter-intuitive

RULE UTILITARIANISM
├── Follow rules that maximize utility
└── Handles some objections

CONSEQUENTIALIST FORMULA:
Right action = Action that maximizes good outcomes
```

**Objections**:
- Integrity (Williams): Alienates us from our projects
- Justice: Might justify punishing innocents
- Demandingness: Requires constant maximization
- Calculation: Impossible to know all consequences

### Deontology

**Core Idea**: Actions have intrinsic rightness/wrongness regardless of consequences

```
KANTIAN ETHICS
══════════════

CATEGORICAL IMPERATIVE (CI)
├── Formula of Universal Law
│   └── Act only on maxims you can will as universal laws
├── Formula of Humanity
│   └── Treat humanity never merely as means
└── Formula of Autonomy
    └── Act as if legislating for a kingdom of ends

APPLYING THE CI:
1. Formulate maxim (e.g., "Lie when convenient")
2. Universalize: What if everyone acted this way?
3. If contradiction (logical or practical), action is wrong
4. Lying universalized → No trust → Lying pointless
   ∴ Lying is wrong
```

**Deontological Constraints**:
- Some acts wrong regardless of consequences
- Negative duties (don't harm) stronger than positive (help)
- Agent-relative: My killing is worse than allowing death

### Virtue Ethics

**Core Idea**: Focus on character, not acts or rules

```
VIRTUE ETHICS
═════════════

EUDAIMONIA (Flourishing)
├── The good life; well-being
├── Achieved through virtue
└── Not just feeling good

VIRTUES
├── Character traits that promote flourishing
├── Courage, temperance, justice, wisdom
├── Acquired through habituation
└── Mean between extremes

PHRONESIS (Practical Wisdom)
├── Knowing what virtue requires in situations
├── Cannot be reduced to rules
└── Developed through experience

VIRTUOUS PERSON AS STANDARD:
Right action = What the virtuous person would do
```

**Neo-Aristotelian**: MacIntyre, Foot, Hursthouse
**Challenges**: Action guidance, moral disagreement, relativism

### Comparison

| Theory | What's Primary | Right Action |
|--------|---------------|--------------|
| Consequentialism | Good outcomes | Maximizes good |
| Deontology | Right acts/duties | Follows rules |
| Virtue Ethics | Good character | What virtuous do |

---

## Thought Experiments

### Trolley Problems

```
TROLLEY CASES
═════════════

SWITCH:
Trolley heading to kill 5.
Flip switch → diverts to kill 1.
Most say: Permissible

FOOTBRIDGE:
Trolley heading to kill 5.
Push large man off bridge to stop trolley.
Most say: Impermissible

WHY THE DIFFERENCE?
├── Doing vs. allowing
├── Intended vs. foreseen (Double Effect)
├── Using person as means
└── Physical contact
```

### Experience Machine

Nozick: Would you plug into a machine that simulates perfect happiness?
- Most say no → Pleasure isn't everything
- Authenticity, achievement, reality matter

### Violinist

Thomson: You wake up connected to a famous violinist who needs your kidneys.
- Argues: Even if fetus is person, abortion can be permissible
- Your body, your choice

---

## Applied Ethics Topics

### Bioethics
- Abortion, euthanasia, genetic enhancement
- Autonomy, non-maleficence, beneficence, justice

### Environmental Ethics
- Animal rights, climate change, future generations
- Anthropocentrism vs. biocentrism

### Social/Political Ethics
- Distributive justice, human rights
- Rawls' veil of ignorance, libertarianism

---

## Key Vocabulary

| Term | Meaning |
|------|---------|
| Deontology | Duty-based ethics |
| Consequentialism | Outcome-based ethics |
| Utilitarianism | Maximize happiness |
| Virtue | Excellence of character |
| Eudaimonia | Flourishing, well-being |
| Categorical imperative | Unconditional moral law |
| Supererogatory | Beyond duty, praiseworthy |
| Prima facie | At first glance, defeasible |
| Intrinsic value | Valuable in itself |
| Instrumental value | Valuable as means |
| Moral realism | Objective moral facts exist |

---

## Integration with Repository

### Related Themes
- `thoughts/morality/`: Ethical explorations
- `thoughts/life_meaning/`: Good life, flourishing

Files in this skill

  • SKILL.md6.7 KB
  • description_cn.txt507 B
  • description_de.txt553 B
  • description_en.txt422 B
  • description_es.txt454 B
  • description_fr.txt545 B
  • description_ja.txt558 B
  • description_ko.txt433 B
  • description_tw.txt507 B

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.