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Codebase Design

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Use for deep-module vocabulary and decisions about interfaces, seams, adapters, locality, and test surfaces.

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SKILL.md
---
name: codebase-design
description: Use for deep-module vocabulary and decisions about interfaces, seams, adapters, locality, and test surfaces.
---

# Codebase Design

Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

## Glossary

Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

**Module** — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.

**Interface** — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow — they refer only to the type-level surface).

**Implementation** — what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

**Depth** — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.

**Seam** _(Michael Feathers)_ — a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).

**Adapter** — a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).

**Leverage** — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

**Locality** — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

## Deep vs shallow

**Deep module** = small interface + lots of implementation:

```
┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘
```

**Shallow module** = large interface + little implementation (avoid):

```
┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘
```

When designing an interface, ask:

- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?

## Principles

- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
- **Evidence justifies a seam, not adapter count.** Name the present caller or workflow and the variation it needs. A test adapter must protect an active product/safety contract at a justified seam; two hypothetical adapters prove nothing. Defer future-only indirection.

## Designing for testability

Good interfaces make testing natural:

1. **Accept dependencies, don't create them.**

   ```typescript
   // Testable
   function processOrder(order, paymentGateway) {}

   // Hard to test
   function processOrder(order) {
     const gateway = new StripeGateway();
   }
   ```

2. **Return results, don't produce side effects.**

   ```typescript
   // Testable
   function calculateDiscount(cart): Discount {}

   // Hard to test
   function applyDiscount(cart): void {
     cart.total -= discount;
   }
   ```

3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.

## Relationships

- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.

## Rejected framings

- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.

## Going deeper

- **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
- **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.

## Integration With Superpowers Architecture

Use the shared vocabulary as one coherent set: module, interface, seam, adapter, depth, leverage, locality, and test surface.

Use this skill during:

- `wayfinder` to establish project-wide architecture in
  `docs/agentic/ARCHITECTURE.md`, including module, interface, seam, adapter,
  data-flow, depth, leverage, locality, and test-surface current truth.
- `brainstorming` to shape feature-level Design Understanding without
  displacing Wayfinder's project-wide architecture owner.
- `writing-plans` to preserve module, interface, seam, adapter, data-flow, and test-surface decisions.
- implementation review to detect shallow modules, leaky seams, weak adapters, poor locality, and tests that cross the wrong interface.
- architecture review to produce markdown-only local reviews under `docs/superpowers/architecture-reviews/`.

For plan, implementation, TDD, task review, and final review, use the shared
[Architecture Conformance rubric](ARCHITECTURE-CONFORMANCE.md). Any reported
violation blocks completion. An implementation-discovered design change is
conformant only after distinct successor artifacts receive applicable review
and policy acceptance: Ready or Approved under Autonomous, Approved under
Review-gated. Preserve accepted history and rebind selected current work.
Apply [product-evolution.md](../using-superpowers/references/product-evolution.md)
to stage, current consumers, scoped retirement, budgets and sunset; depth never
justifies a speculative adapter or automatic deletion of active tests.

Do not create `context.md` or ADRs from this skill in this plugin. Wayfinder
owns project-wide architecture current truth; put feature-specific architecture
decisions into the local Design Spec or architecture review and reconcile
durable changes through the Foundation workflow.

Files in this skill

  • ARCHITECTURE-CONFORMANCE.md3.4 KB
  • DEEPENING.md2.5 KB
  • DESIGN-IT-TWICE.md3 KB
  • SKILL.md7.9 KB

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