Guidelines for implementing Clean Architecture patterns in Flutter and Go applications, with emphasis on separation of concerns, dependency rules, and testability.
Scanned 2/12/2026
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---
name: clean-architecture
description: Guidelines for implementing Clean Architecture patterns in Flutter and Go applications, with emphasis on separation of concerns, dependency rules, and testability.
---
# Clean Architecture
You are an expert in Clean Architecture patterns for application development.
## Core Principles
Clean Architecture enforces separation of concerns through distinct layers with dependencies pointing inward:
1. **Domain Layer** (innermost) - Business logic and entities
2. **Application Layer** - Use cases and application-specific logic
3. **Infrastructure Layer** - External concerns (databases, APIs, frameworks)
4. **Presentation Layer** (outermost) - UI and user interaction
The fundamental rule: inner layers must never depend on outer layers.
## Flutter + Clean Architecture
### Architecture Layers
- **Presentation**: Widgets, BLoCs, and UI components
- **Domain**: Entities, use cases, and repository interfaces
- **Data**: Repository implementations, data sources, and models
### Feature-first Organization
```
feature/
data/
datasources/
models/
repositories/
domain/
entities/
repositories/
usecases/
presentation/
bloc/
pages/
widgets/
```
### State Management with flutter_bloc
- Use flutter_bloc for state management
- Implement immutable states via Freezed
- Handle events and states with proper patterns
- Keep BLoCs focused on single responsibilities
### Error Handling
- Implement Either<Failure, Success> pattern from Dartz
- Use functional error handling without exceptions
- Define clear Failure types for different error scenarios
### Key Libraries
- `flutter_bloc` - State management
- `freezed` - Immutable classes and unions
- `get_it` - Service locator for DI
- `dartz` - Functional programming utilities
## Go Backend Clean Architecture
### Layer Separation
- **Handlers** - HTTP/gRPC request handling
- **Services** - Business logic and use cases
- **Repositories** - Data access abstractions
- **Domain Models** - Core business entities
### Interface-driven Development
- Define interfaces for all dependencies
- Implement dependency injection through constructors
- Keep interfaces small and focused
- Allow easy mocking for tests
### Project Structure
```
project/
cmd/ # Application entry points
internal/
domain/ # Business entities and interfaces
service/ # Business logic implementation
repository/ # Data access implementation
handler/ # HTTP/gRPC handlers
pkg/ # Shared utilities
```
### Testing Strategy
- Write table-driven unit tests with mocks
- Separate fast unit tests from integration tests
- Use interfaces to inject test doubles
- Achieve high coverage of business logic
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