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Kookaburra Skill Creator

ASecurity

Creates or updates project skills, slash commands, and toolkit primitives for the Kookaburra Cut repo. Use when asked to "add a Kookaburra Cut skill", "create a project skill", "sync skills for Codex and Claude Code", "add a slash command", "add a toolkit primitive", "document an authoring workflow", or extend Kookaburra Cut's shared agent infrastructure. Project-scoped distillation of ps-agent-skill-creator.

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  • Added September 19, 2026
development

Works with

  • claude code

Security analysis

A100/100

Scanned September 19, 2026

npx -y skills add michael-palmes/kookaburra-cut --skill kookaburra-skill-creator --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: kookaburra-skill-creator
description: Creates or updates project skills, slash commands, and toolkit primitives for the Kookaburra Cut repo. Use when asked to "add a Kookaburra Cut skill", "create a project skill", "sync skills for Codex and Claude Code", "add a slash command", "add a toolkit primitive", "document an authoring workflow", or extend Kookaburra Cut's shared agent infrastructure. Project-scoped distillation of ps-agent-skill-creator.
---

# kookaburra-skill-creator

Builds new in-repo skills, commands and primitives for Kookaburra Cut that actually work. Project-scoped; lives in and commits with this repo. `.agents/skills` is the only skill source of truth, while `.claude/skills` exposes it to Claude Code through one relative symlink. For personal, cross-project skills use the global `ps-agent-skill-creator` instead.

## When to use

- Adding a new project skill under `.agents/skills/<name>/`
- Repairing the shared Codex and Claude Code skill layout
- Adding a slash command under `.claude/commands/<name>.md`
- Adding a toolkit primitive under `src/toolkit/` (and documenting it)
- Improving an existing Kookaburra Cut skill/command

## Instructions

1. **Interview first: ask before writing.** Ask focused multiple-choice questions covering: purpose, trigger phrases, the exact workflow, edge cases, failures already seen, and validation steps. Do not write skill content from assumptions. Skipping this produces generic, low-value skills every time.
2. **Name it for the repo.** Project skills/commands use a descriptive `kookaburra-`-or-domain name in kebab-case (e.g. `kookaburra-scene-authoring`, `new-scene`). No `ps-` prefix, which is reserved for global personal skills.
3. **Ensure the shared skill layout.**
   - Treat `.agents/skills` as the only source of truth. Never maintain duplicate skill files under `.claude`; expose the canonical directory through a symlink instead.
   - If needed, run `mkdir -p .agents/skills .claude`, then create `.claude/skills` with `ln -s ../.agents/skills .claude/skills`.
   - If `.claude/skills` is a real directory, move each non-conflicting skill into `.agents/skills`. If a name exists in both locations, compare them and ask which version to keep. Never overwrite either version. Once the directory is empty, remove it with `rmdir .claude/skills` and create the symlink.
   - If `.claude/skills` is an incorrect symlink, inspect its target first. Migrate safe in-repo content, ask before touching unique or external content, then run `unlink .claude/skills` and recreate the relative symlink.
4. **Place it correctly.**
   - Skill → `.agents/skills/<name>/SKILL.md` (+ `REFERENCE.md` if it would exceed ~250 lines).
   - Command → `.claude/commands/<name>.md`.
   - Primitive → `src/toolkit/<area>/<Name>.tsx`, exported from `src/toolkit/index.ts`, documented in `kookaburra-scene-authoring/REFERENCE.md`.
5. **Write to the quality bar** (below). No vague rules.
6. **Verify immediately.** Run `test -L .claude/skills`, `test "$(readlink .claude/skills)" = "../.agents/skills"`, `test .agents/skills -ef .claude/skills`, then the relevant project checks. Fix and rerun until clean before responding.

## Quality bar

- **Description is king.** The YAML `description` is the only thing seen before loading. Pack it with concrete trigger keywords/phrases, in third person. Vague descriptions never get loaded.
- **Only add what the agent doesn't know.** Cut general knowledge; the context window is shared.
- **One skill = one capability.** Never merge unrelated workflows because it breaks trigger matching.
- **Every rule traces to a real failure.** "Use `useTimeline()` not `Date.now()` because `Date.now()` makes frame N non-reproducible and breaks byte-identical export" beats "use time correctly".
- **Every prohibition includes an alternative.** "Never animate the DOM. Instead, render via a troika toolkit primitive." A bare "don't" is a dead end.
- **One concrete example beats paragraphs.** Show a snippet.
- **Validation loop.** Give exact commands and say to fix-and-rerun until passing.
- **Skip what linters enforce.** Reference `biome.json` / `tsconfig.json` instead of restating style.

## Pre-finalization checklist

- [ ] Description has concrete triggers, third person
- [ ] Instructions are numbered, actionable steps
- [ ] Every prohibition has an alternative
- [ ] No vague rules ("write clean code")
- [ ] Validation loop included (`pnpm build` / `pnpm test` / `pnpm lint` as relevant)
- [ ] SKILL.md under ~250 lines (split to REFERENCE.md if not)
- [ ] One capability only
- [ ] Skill authored under `.agents/skills`, with `.claude/skills` linked to it
- [ ] New primitive exported from `src/toolkit/index.ts` and added to REFERENCE.md

## Example: SKILL.md skeleton

```markdown
---
name: <name>
description: <what + when, third person, with trigger keywords>
---

# <name>

<one-sentence purpose>

## When to use
- <trigger>

## Instructions
1. **Step:** actionable, with exact command
2. **Verify:** run `pnpm build && pnpm test`; fix and rerun until clean
```

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