Build cross-platform .NET applications with Uno Platform targeting WebAssembly, iOS, Android, macOS, Linux, and Windows from a single XAML/C# codebase. USE FOR: building cross-platform apps from a single C# and XAML codebase; targeting WebAssembly, iOS, Android, macOS, Linux, and Windows simultaneously; migrating WPF or UWP. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant bu...
Scanned 5/27/2026
Install via CLI
openskills install managedcode/dotnet-skills---
name: uno-platform
description: "Build cross-platform .NET applications with Uno Platform targeting WebAssembly, iOS, Android, macOS, Linux, and Windows from a single XAML/C# codebase. USE FOR: building cross-platform apps from a single C# and XAML codebase; targeting WebAssembly, iOS, Android, macOS, Linux, and Windows simultaneously; migrating WPF or UWP. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made."
compatibility: "Requires Uno Platform SDK and workloads for target platforms."
---
# Uno Platform
## Trigger On
- building cross-platform apps from a single C# and XAML codebase
- targeting WebAssembly, iOS, Android, macOS, Linux, and Windows simultaneously
- migrating WPF or UWP applications to cross-platform
- implementing pixel-perfect UI across all platforms
- using WinUI/UWP APIs on non-Windows platforms
## Documentation
- [Uno Platform Overview](https://platform.uno/docs/articles/intro.html)
- [Getting Started](https://platform.uno/docs/articles/get-started.html?tabs=windows)
- [Using Uno Platform with WinUI](https://platform.uno/docs/articles/winui-doc-links.html)
- [Platform-Specific Code](https://platform.uno/docs/articles/platform-specific-xaml.html)
- [MVUX Pattern](https://platform.uno/docs/articles/external/uno.extensions/doc/Overview/Mvux/Overview.html)
## References
See detailed examples in the `references/` folder:
- [`patterns.md`](references/patterns.md) — MVUX, XAML, navigation, and performance patterns
## Platform Support
| Platform | Rendering | Notes |
|----------|-----------|-------|
| Windows | WinUI 3 | Native Windows App SDK |
| WebAssembly | Skia/Canvas | Runs in browser |
| iOS | Skia/Metal | Native iOS app |
| Android | Skia/OpenGL | Native Android app |
| macOS | Skia/Metal | Mac Catalyst or AppKit |
| Linux | Skia/X11 | GTK or Framebuffer |
## Workflow
1. **Choose the right template** — Uno Platform offers various templates for different scenarios
2. **Understand rendering modes** — Skia vs native rendering affects performance and fidelity
3. **Apply MVVM or MVUX patterns** — keep views dumb, logic in ViewModels
4. **Handle platform differences** — use conditional XAML or partial classes
5. **Test on all target platforms** — behavior varies across platforms
## Project Structure
```
MyApp/
├── MyApp/ # Shared code
│ ├── App.xaml # Application entry
│ ├── MainPage.xaml # Main page
│ ├── Presentation/ # ViewModels (MVUX/MVVM)
│ ├── Business/ # Business logic
│ └── Services/ # Platform services
├── MyApp.Wasm/ # WebAssembly head
├── MyApp.Mobile/ # iOS and Android head
├── MyApp.Skia.Gtk/ # Linux head
├── MyApp.Skia.WPF/ # Windows Skia head
└── MyApp.Windows/ # Native WinUI head
```
## MVUX Pattern (Uno Extensions)
### Model Definition
```csharp
public partial record MainModel
{
public IListFeed<TodoItem> Items => ListFeed.Async(LoadItems);
private async ValueTask<IImmutableList<TodoItem>> LoadItems(CancellationToken ct)
{
var items = await _todoService.GetAllAsync(ct);
return items.ToImmutableList();
}
}
```
### View Binding with FeedView
```xml
<Page xmlns:uen="using:Uno.Extensions.Navigation.UI">
<utu:FeedView Source="{Binding Items}">
<utu:FeedView.ValueTemplate>
<DataTemplate>
<ListView ItemsSource="{Binding}">
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:TodoItem">
<TextBlock Text="{Binding Title}" />
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</DataTemplate>
</utu:FeedView.ValueTemplate>
<utu:FeedView.ProgressTemplate>
<DataTemplate>
<ProgressRing IsActive="True" />
</DataTemplate>
</utu:FeedView.ProgressTemplate>
</utu:FeedView>
</Page>
```
## Classic MVVM with MVVM Toolkit
### ViewModel
```csharp
public partial class MainViewModel(ITodoService todoService) : ObservableObject
{
[ObservableProperty]
private ObservableCollection<TodoItem> _items = [];
[ObservableProperty]
private bool _isLoading;
[RelayCommand]
private async Task LoadItemsAsync()
{
IsLoading = true;
try
{
var items = await todoService.GetAllAsync();
Items = new ObservableCollection<TodoItem>(items);
}
finally
{
IsLoading = false;
}
}
}
```
## Platform-Specific Code
### Conditional XAML
```xml
<TextBlock Text="Welcome"
xmlns:win="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:android="http://uno.ui/android"
xmlns:ios="http://uno.ui/ios"
xmlns:wasm="http://uno.ui/wasm">
<win:TextBlock.Foreground>
<SolidColorBrush Color="Blue" />
</win:TextBlock.Foreground>
<android:TextBlock.Foreground>
<SolidColorBrush Color="Green" />
</android:TextBlock.Foreground>
</TextBlock>
```
### Partial Classes
```csharp
// Services/DeviceService.cs (shared)
public partial class DeviceService
{
public partial string GetDeviceInfo();
}
// Services/DeviceService.wasm.cs
public partial class DeviceService
{
public partial string GetDeviceInfo() => "WebAssembly";
}
// Services/DeviceService.Android.cs
public partial class DeviceService
{
public partial string GetDeviceInfo() =>
$"Android {Android.OS.Build.VERSION.Release}";
}
```
## Hot Reload and Development
```csharp
// Enable Hot Reload in App.xaml.cs
public App()
{
this.InitializeComponent();
#if DEBUG
// Enable Hot Reload
this.EnableHotReload();
#endif
}
```
## Anti-Patterns to Avoid
| Anti-Pattern | Why It's Bad | Better Approach |
|--------------|--------------|-----------------|
| Platform code in shared | Breaks compilation | Use partial classes or #if |
| Ignoring Skia differences | Visual bugs | Test on all renderers |
| WPF assumptions | Not all APIs exist | Check Uno API coverage |
| Heavy XAML | Slow on WASM | Virtualize, simplify |
| Synchronous loading | UI freezes | Always use async |
## Performance Best Practices
1. **Use virtualized lists:**
```xml
<ListView ItemsSource="{Binding Items}"
VirtualizingPanel.VirtualizationMode="Recycling" />
```
2. **Lazy load resources:**
```csharp
// Load images on demand
var image = await ImageSource.LoadFromUriAsync(uri);
```
3. **Minimize XAML complexity:**
- Avoid deep nesting
- Use compiled bindings (`x:Bind` where supported)
- Consider Skia-specific optimizations
4. **WebAssembly specific:**
- Minimize interop calls
- Use `InvokeAsync` for JS interop
- Consider AOT compilation for performance
## Uno Extensions
```csharp
// Use Uno.Extensions for enhanced patterns
var builder = this.CreateBuilder(args)
.Configure(host => host
.UseConfiguration()
.UseLocalization()
.UseNavigation()
.UseMvux()
.ConfigureServices(services =>
{
services.AddSingleton<ITodoService, TodoService>();
}));
```
## Deliver
- single codebase running on web, mobile, and desktop
- consistent UI/UX across all platforms
- platform-specific optimizations where needed
- MVVM or MVUX patterns for testability
## Validate
- app builds and runs on all target platforms
- platform-specific features work correctly
- performance is acceptable on WebAssembly
- Hot Reload works during development
- no WPF/UWP-only APIs are used without fallbacks
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