Design knowledge systems using ontological principles—organizing by what things ARE rather than arbitrary hierarchies. Use when structuring personal knowledge bases, designing documentation systems, creating cross-domain linking patterns, building the {OS.me} ecosystem, or architecting information that reveals rather than obscures essential nature. Triggers on knowledge management, documentation architecture, information ontology, or systematic organization of complex domains.
Scanned 2/12/2026
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---
name: knowledge-architecture
description: Design knowledge systems using ontological principles—organizing by what things ARE rather than arbitrary hierarchies. Use when structuring personal knowledge bases, designing documentation systems, creating cross-domain linking patterns, building the {OS.me} ecosystem, or architecting information that reveals rather than obscures essential nature. Triggers on knowledge management, documentation architecture, information ontology, or systematic organization of complex domains.
license: MIT
---
# Knowledge Architecture
Organize knowledge by being, not bureaucracy.
## Ontological Foundations
### The Problem with Arbitrary Categories
Most knowledge systems fail because they organize by:
- **Convention**: "This is how it's always been done"
- **Convenience**: "This was easiest at the time"
- **Accident**: "It just ended up here"
Result: Knowledge fragments. Connections hide. Understanding atrophies.
### Ontological Alternative
Organize by asking: **What is this thing, essentially?**
Not "where should this file go?" but "what is the nature of this entity, and what does it relate to by that nature?"
## Categories of Being
### Substances (Primary Entities)
Things that exist in themselves, not as properties of other things.
| Category | Examples | Identifying Question |
|----------|----------|---------------------|
| Persons | You, collaborators, mentors | Who acts? |
| Projects | in-midst-my-life, AI Council | What is being built? |
| Tools | Claude, Figma, modular synth | What enables action? |
| Works | Essays, code, art pieces | What has been created? |
| Concepts | Ideas, theories, frameworks | What is understood? |
### Properties (Dependent Entities)
Exist only as aspects of substances.
| Category | Examples | Identifying Question |
|----------|----------|---------------------|
| States | In-progress, complete, abandoned | What phase? |
| Qualities | Elegant, experimental, stable | What character? |
| Relations | Depends-on, extends, contradicts | How connected? |
| Measures | Size, duration, complexity | What quantity? |
### Events (Temporal Entities)
Things that happen, with beginning and end.
| Category | Examples | Identifying Question |
|----------|----------|---------------------|
| Actions | Decisions, commits, publications | What was done? |
| Processes | Learning, building, evolving | What unfolds? |
| Occasions | Meetings, deadlines, milestones | What marks time? |
## Structural Principles
### Essential vs. Accidental Properties
**Essential**: What makes the thing *that* thing. Remove it, and it's something else.
**Accidental**: Could be otherwise without changing identity.
Example: A "portfolio website"
- Essential: Displays work, represents identity
- Accidental: Uses React, hosted on Vercel, blue color scheme
**Organizing principle**: Group by essential properties. Tag/filter by accidental.
### Genus and Differentia
Classical definition structure: "A is a B that C"
```
Project
├── Software Project (produces code)
│ ├── Library (produces reusable code)
│ ├── Application (produces usable program)
│ └── Infrastructure (produces enabling system)
├── Creative Project (produces art/writing)
│ ├── Visual Work (produces images)
│ ├── Written Work (produces text)
│ └── Interactive Work (produces experience)
└── Research Project (produces knowledge)
├── Academic (produces citable work)
└── Applied (produces practical insight)
```
### Relations as First-Class Citizens
Don't bury relations in properties. Make them navigable.
| Relation Type | Meaning | Inverse |
|---------------|---------|---------|
| depends-on | Cannot exist without | enables |
| extends | Builds upon foundation | is-extended-by |
| contradicts | In tension with | is-contradicted-by |
| implements | Realizes abstraction | is-implemented-by |
| exemplifies | Is instance of pattern | is-exemplified-by |
| supersedes | Replaces previous | is-superseded-by |
## Architecture Patterns
### The Atomic Note
Each note captures ONE thing:
- One concept
- One decision
- One reference
- One connection
Connections emerge from linking atoms, not from cramming compounds into single containers.
### The Index Pattern
Create navigational hubs, not hierarchical folders.
```
# Project Index
## By Nature
- [[Software Projects]]
- [[Creative Projects]]
- [[Research Projects]]
## By State
- [[Active Work]]
- [[Completed Work]]
- [[Archived Work]]
## By Relation
- [[Dependencies Map]]
- [[Influence Graph]]
```
### The Context Layer
Same entity, different contexts:
```
/entities/project-alpha.md # The thing itself
/contexts/technical/project-alpha.md # Technical view
/contexts/business/project-alpha.md # Business view
/contexts/personal/project-alpha.md # Personal meaning
```
### The Temporal Layer
Knowledge changes. Track it:
```
/current/concept-x.md # Current understanding
/history/concept-x/ # Evolution
├── 2024-01-understanding.md
├── 2024-06-revision.md
└── changelog.md
```
## Naming Conventions
### Entity Naming
```
[type]-[identifier]
project-in-midst-my-life
concept-modular-synthesis
person-mentor-name
tool-claude-desktop
```
### Relation Naming
```
[source]--[relation]--[target]
project-alpha--depends-on--library-beta
concept-x--contradicts--concept-y
```
### State Naming
```
[entity].[state-type]
project-alpha.status = active
project-alpha.phase = development
project-alpha.health = stable
```
## Cross-Domain Integration
### The Translation Pattern
Same concept, different domain vocabularies:
```yaml
concept: feedback-loop
domains:
synthesis: "output patches to input, creating evolving timbre"
systems: "output affects input, creating dynamic behavior"
learning: "results inform practice, creating improvement"
biology: "effect influences cause, creating homeostasis"
```
### The Isomorphism Pattern
Find structural similarities across domains:
```
Modular Synthesis ←→ Software Architecture
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Oscillator ←→ Data Source
Filter ←→ Transformer
Patch Cable ←→ API Connection
Mixer ←→ Aggregator
CV ←→ Configuration
Audio Signal ←→ Data Payload
```
### The Emergence Pattern
Document what emerges from combination:
```
Component A + Component B = Emergent Property C
# Example
Note-taking + Linking + Time = Evolving understanding
(None of the parts alone produces this)
```
## Implementation
### File System Mapping
```
knowledge/
├── entities/ # Primary substances
│ ├── projects/
│ ├── concepts/
│ ├── works/
│ └── tools/
├── relations/ # Connection maps
│ ├── dependencies.md
│ ├── influences.md
│ └── contradictions.md
├── contexts/ # Perspective layers
│ ├── technical/
│ ├── personal/
│ └── temporal/
├── indices/ # Navigation hubs
│ ├── by-nature.md
│ ├── by-state.md
│ └── by-domain.md
└── meta/ # About the system itself
├── ontology.md
├── conventions.md
└── changelog.md
```
### Metadata Schema
```yaml
---
type: [entity-type]
nature: [essential description]
state: [current state]
created: [date]
modified: [date]
relations:
depends-on: [list]
extends: [list]
relates-to: [list]
contexts: [list of applicable contexts]
tags: [accidental properties for filtering]
---
```
## References
- `references/ontological-terms.md` - Philosophical vocabulary
- `references/implementation-patterns.md` - Concrete file/linking patterns
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