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Holes

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Narya interactive proof development with typed holes

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  • Added February 9, 2026
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Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill holes --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: holes
description: Narya interactive proof development with typed holes
version: 1.0.0
---


# Holes Skill

Interactive proof development using typed holes in Narya proof assistant.

See [HOLES_GUIDE.md](./HOLES_GUIDE.md) for detailed usage.


## Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

### Graph Theory
- **networkx** [○] via bicomodule
  - Universal graph hub

### Bibliography References

- `general`: 734 citations in bib.duckdb



## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
holes (+) + SDF.Ch10 (+) + [balancer] (+) = 0
```

**Skill Trit**: 1 (PLUS - generation)


### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule:

```
Trit: 0 (ERGODIC - bridge/coordinator)
Home: Prof (profunctors/bimodules)
Poly Op: ⊗ (parallel composition)
Kan Role: Adj (adjunction bridge)
```

### GF(3) Naturality

Typed holes represent "gaps" in the proof space - they are ERGODIC elements
that bridge between what is known (MINUS) and what needs to be constructed (PLUS).

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