Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
Scanned 2/12/2026
Install via CLI
openskills install majiayu000/claude-skill-registry---
name: guile-goblins-hoot
description: Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
version: 1.0.0
---
# Guile Goblins Hoot Skill
**Trit**: +1 (PLUS - generative distributed computation)
**Foundation**: Goblins + Hoot WASM + ocaps
## bmorphism Contributions
> *"all is bidirectional"*
> — [@bmorphism](https://gist.github.com/bmorphism/ead83aec97dab7f581d49ddcb34a46d4), Play/Coplay gist
**Portable Cognitive Agents**: Hoot compiles Goblins actors to WebAssembly, enabling the same cognitive agent to run anywhere — browser, server, embedded, blockchain. This portability embodies the "next trillion minds" vision.
**Bidirectional Actor Communication**: The Goblins `<-` operator implements bidirectional promise pipelining — the caller becomes a listener for the response. This aligns with bmorphism's Play/Coplay pattern where every action generates perception.
**Active Inference Actors**: Each Goblins actor implements [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) at the micro level:
- **bcom** (become) → update internal model (belief)
- **methods** → available actions
- **vat** → Markov blanket (perceptual boundary)
## Core Concept
Goblins provides:
- Capability-secure actors
- Distributed vat model
- Promise pipelining
- Hoot compiles Scheme to WASM
## Goblins Basics
```scheme
(use-modules (goblins) (goblins actor-lib))
;; Define a counter actor
(define (^counter bcom [count 0])
(define (inc)
(bcom (^counter bcom (+ count 1))))
(define (get) count)
(methods
[inc inc]
[get get]))
;; Spawn and use
(define counter (spawn ^counter))
(<- counter 'inc)
(<- counter 'get) ; => 1
```
## Hoot WASM
```scheme
;; Compile to WebAssembly
(use-modules (hoot compile))
(compile-file "program.scm" #:output "program.wasm")
```
## GF(3) Integration
```scheme
(define (trit-from-capability cap)
(cond
[(verifier? cap) -1] ; MINUS: verification cap
[(observer? cap) 0] ; ERGODIC: observation cap
[(actor? cap) +1])) ; PLUS: action cap
```
## Canonical Triads
```
geiser-chicken (-1) ⊗ sicp (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
interaction-nets (-1) ⊗ chemical-abstract-machine (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
```
## Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
### Graph Theory
- **networkx** [○] via bicomodule
- Universal graph hub
### Bibliography References
- `general`: 734 citations in bib.duckdb
## SDF Interleaving
This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):
### Primary Chapter: 10. Adventure Game Example
**Concepts**: autonomous agent, game, synthesis
### GF(3) Balanced Triad
```
guile-goblins-hoot (○) + SDF.Ch10 (+) + [balancer] (−) = 0
```
**Skill Trit**: 0 (ERGODIC - coordination)
### Secondary Chapters
- Ch4: Pattern Matching
- Ch7: Propagators
- Ch2: Domain-Specific Languages
### Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration
This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:
```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```
### GF(3) Naturality
The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```
This ensures compositional coherence in the Cat# equipment structure.No comments yet. Be the first to comment!