Skip to content
Back to skills

Guile Goblins Hoot

ASecurity

Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.

  • 666 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added February 8, 2026
developmentgogit

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill guile-goblins-hoot --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Guile Goblins Hoot?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Guile Goblins Hoot
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majiayu000-guile-goblins-hoot/badge)](https://www.skillsdirectory.com/skills/majiayu000-guile-goblins-hoot)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: guile-goblins-hoot
description: Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
version: 1.0.0
---


# Guile Goblins Hoot Skill

**Trit**: +1 (PLUS - generative distributed computation)
**Foundation**: Goblins + Hoot WASM + ocaps

## bmorphism Contributions

> *"all is bidirectional"*
> — [@bmorphism](https://gist.github.com/bmorphism/ead83aec97dab7f581d49ddcb34a46d4), Play/Coplay gist

**Portable Cognitive Agents**: Hoot compiles Goblins actors to WebAssembly, enabling the same cognitive agent to run anywhere — browser, server, embedded, blockchain. This portability embodies the "next trillion minds" vision.

**Bidirectional Actor Communication**: The Goblins `<-` operator implements bidirectional promise pipelining — the caller becomes a listener for the response. This aligns with bmorphism's Play/Coplay pattern where every action generates perception.

**Active Inference Actors**: Each Goblins actor implements [Active Inference in String Diagrams](https://arxiv.org/abs/2308.00861) at the micro level:
- **bcom** (become) → update internal model (belief)
- **methods** → available actions
- **vat** → Markov blanket (perceptual boundary)

## Core Concept

Goblins provides:
- Capability-secure actors
- Distributed vat model
- Promise pipelining
- Hoot compiles Scheme to WASM

## Goblins Basics

```scheme
(use-modules (goblins) (goblins actor-lib))

;; Define a counter actor
(define (^counter bcom [count 0])
  (define (inc)
    (bcom (^counter bcom (+ count 1))))
  (define (get) count)
  
  (methods
   [inc inc]
   [get get]))

;; Spawn and use
(define counter (spawn ^counter))
(<- counter 'inc)
(<- counter 'get)  ; => 1
```

## Hoot WASM

```scheme
;; Compile to WebAssembly
(use-modules (hoot compile))

(compile-file "program.scm" #:output "program.wasm")
```

## GF(3) Integration

```scheme
(define (trit-from-capability cap)
  (cond
   [(verifier? cap) -1]   ; MINUS: verification cap
   [(observer? cap) 0]    ; ERGODIC: observation cap
   [(actor? cap) +1]))    ; PLUS: action cap
```

## Canonical Triads

```
geiser-chicken (-1) ⊗ sicp (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
interaction-nets (-1) ⊗ chemical-abstract-machine (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
```



## Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

### Graph Theory
- **networkx** [○] via bicomodule
  - Universal graph hub

### Bibliography References

- `general`: 734 citations in bib.duckdb



## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
guile-goblins-hoot (○) + SDF.Ch10 (+) + [balancer] (−) = 0
```

**Skill Trit**: 0 (ERGODIC - coordination)

### Secondary Chapters

- Ch4: Pattern Matching
- Ch7: Propagators
- Ch2: Domain-Specific Languages

### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration

This skill maps to **Cat# = Comod(P)** as a bicomodule in the equipment structure:

```
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
```

### GF(3) Naturality

The skill participates in triads satisfying:
```
(-1) + (0) + (+1) ≡ 0 (mod 3)
```

This ensures compositional coherence in the Cat# equipment structure.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.