Skip to content
Back to skills

Godel Machine

ASecurity

Schmidhuber''s Gödel Machine: Self-improving systems that prove their

  • 666 stars
  • 0 votes
  • 0 copies
  • 3 views
  • Added February 8, 2026
developmentpythonrustgorubygit

Security analysis

A100/100

Scanned February 12, 2026

npx -y skills add majiayu000/claude-skill-registry --skill godel-machine-plurigrid-asi --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Godel Machine?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Godel Machine
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/majiayu000-godel-machine/badge)](https://www.skillsdirectory.com/skills/majiayu000-godel-machine)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: godel-machine
description: "Schmidhuber''s Gödel Machine: Self-improving systems that prove their"
version: 1.0.0
---

# Gödel Machine Skill

> *"A Gödel Machine can rewrite any part of itself, including the learning algorithm, provided it can first prove that the rewrite is beneficial."*
> — Jürgen Schmidhuber

## Overview

The **Gödel Machine** is a self-improving system that:
1. Contains a **formal proof system** (e.g., Lean4, Coq)
2. Has a **utility function** defining "better"
3. Can **rewrite any part of itself** if it proves the rewrite improves utility
4. The proof constraint prevents reckless self-modification

## Core Architecture

```
┌─────────────────────────────────────────────────────┐
│                  GÖDEL MACHINE                      │
├─────────────────────────────────────────────────────┤
│  ┌─────────────┐    ┌─────────────┐                │
│  │   Policy    │───▶│   Prover    │                │
│  │  (current)  │    │  (verifier) │                │
│  └─────────────┘    └──────┬──────┘                │
│         ▲                   │                       │
│         │            ┌──────▼──────┐                │
│         │            │  Candidate  │                │
│         │            │   Policy    │                │
│         │            └──────┬──────┘                │
│         │                   │                       │
│  ┌──────┴──────┐     ┌──────▼──────┐               │
│  │   Rewrite   │◀────│  Utility    │               │
│  │   if proof  │     │   Check     │               │
│  └─────────────┘     └─────────────┘               │
└─────────────────────────────────────────────────────┘
```

## Darwin Gödel Machine (DGM)

Combines **evolutionary search** with **formal proofs**:

```python
class DarwinGodelMachine:
    """
    DGM: Open-ended evolution of self-improving agents.
    
    Archive of agents, LLM-based mutation, fitness evaluation,
    keep if novel and beneficial.
    """
    
    def __init__(self, initial_agent: Agent, prover: TheoremProver):
        self.archive = [initial_agent]
        self.prover = prover
        self.generation = 0
    
    def evolve_step(self) -> Agent:
        # Sample parent from archive (fitness-proportionate)
        parent = self.sample_archive()
        
        # LLM-based mutation
        child = self.llm_mutate(parent)
        
        # Evaluate on benchmarks
        fitness = self.evaluate(child)
        
        # Optionally: verify improvement formally
        if self.prover.can_prove(f"utility({child}) > utility({parent})"):
            child.proven = True
        
        # Add if novel and good
        if self.is_novel(child) and fitness > 0:
            self.archive.append(child)
        
        return child
    
    def llm_mutate(self, agent: Agent) -> Agent:
        """Use LLM to generate improved version."""
        prompt = f"""
        Current agent code:
        {agent.code}
        
        Current fitness: {agent.fitness}
        
        Suggest an improvement to make this agent better.
        Return only the improved code.
        """
        
        new_code = self.llm.generate(prompt)
        return Agent(code=new_code, generation=self.generation + 1)
```

## Key Properties

1. **Halting Problem**: Cannot prove all beneficial rewrites (incompleteness)
2. **Safety**: Only rewrites with proofs are applied
3. **Bootstrapping**: Initial prover must be trustworthy
4. **Asymptotic Optimality**: Converges to optimal policy (given enough time)

---

## End-of-Skill Interface

## Integration with Interaction Entropy

```ruby
module GodelMachine
  def self.attempt_improvement(current_policy, seed)
    gen = SplitMixTernary::Generator.new(seed)
    color = gen.next_color
    
    # Generate candidate via color-guided mutation
    candidate = mutate(current_policy, color)
    
    # Attempt proof
    proof = attempt_prove(candidate, current_policy)
    
    if proof[:success]
      {
        improved: true,
        new_policy: candidate,
        proof: proof[:theorem],
        trit: 1  # Generator role
      }
    else
      { improved: false, reason: proof[:failure_reason] }
    end
  end
end
```

## GF(3) Triads

```
# Self-Improvement Triads
kolmogorov-compression (-1) ⊗ cognitive-superposition (0) ⊗ godel-machine (+1) = 0 ✓
proofgeneral-narya (-1) ⊗ self-evolving-agent (0) ⊗ godel-machine (+1) = 0 ✓
sheaf-cohomology (-1) ⊗ epistemic-arbitrage (0) ⊗ godel-machine (+1) = 0 ✓
```

## r2con Speaker Resources

| Speaker | Relevance | Repository/Talk |
|---------|-----------|-----------------|
| **cryptax** | Malware evolution/mutation | [droidlysis](https://github.com/cryptax/droidlysis) |
| **unixfreaxjp** | Self-modifying malware | r2con malware analysis |
| **cmatthewbrooks** | Binary mutation analysis | [malchive](https://github.com/MITRECND/malchive) |

## References

1. Schmidhuber, J. (2003). "Gödel Machines: Self-Referential Universal Problem Solvers."
2. Zhang, J. et al. (2025). "Darwin Gödel Machine: Open-Ended Evolution of Self-Improving Agents."
3. Schmidhuber, J. (2007). "New Millennium AI and the Convergence of History."

## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
godel-machine (+) + SDF.Ch10 (+) + [balancer] (+) = 0
```

**Skill Trit**: 1 (PLUS - generation)

### Secondary Chapters

- Ch5: Evaluation
- Ch7: Propagators

### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.