Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.
Scanned 2/12/2026
Install via CLI
openskills install majiayu000/claude-skill-registry---
name: evade-design
description: Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.
---
# EVADE Design System
## Overview
80s Synthwave/Neon aesthetic with Dynamic Hybrid approach: crystal-clear UI layered over rich atmospheric backgrounds. Apple Award-worthy polish.
## Color Palette
```typescript
const COLORS = {
// Backgrounds
backgroundDeep: '#0a0a12', // Deep space black (primary)
backgroundPanel: '#1a1a2e', // Dark purple-black (panels/modals)
// Neon Accents
neonCyan: '#00f5ff', // Player, highlights, primary actions
neonMagenta: '#ff2a6d', // Enemies, danger, warnings
neonPurple: '#9d4edd', // UI accents, secondary actions
chromeGold: '#ffd700', // Titles, achievements, rewards
hotPink: '#ff00aa', // Secondary accents
// Supporting
gridLines: '#4a1a6b', // Subtle purple grid
textPrimary: '#ffffff',
textMuted: '#888888',
// Gradients
sunBands: ['#ff2a6d', '#ffd700', '#ff6b35'], // Horizon sun
}
```
## Visual Motifs (Layered)
| Layer | Element | Animation |
|-------|---------|-----------|
| 1 | Deep black + star particles | Slow parallax drift |
| 2 | Perspective grid floor | Subtle forward movement |
| 3 | Horizon sun (banded) | Position varies by screen context |
| 4 | Geometric halos (hexagons/circles) | Slow counter-rotation |
| 5 | UI elements | Glow pulses, micro-interactions |
**Per-Screen Sun Position:**
- Main Menu: 60% up (welcoming)
- High Scores: Higher (triumphant)
- Shop: Lower (sunset/relaxed)
- Play: Hidden (no distraction)
- Game Over: Below horizon (defeat)
## Typography
| Use | Style | Properties |
|-----|-------|------------|
| Game title "EVADE" | Chrome gradient | Gold-white-gold, cyan outer glow, 72px bold |
| Screen titles | Chrome | Smaller chrome, consistent glow |
| Buttons | Geometric sans | All caps, wide letter-spacing, 20px bold |
| Body text | Geometric sans | Clean, high contrast white |
| Labels/muted | Geometric sans | Muted gray, smaller |
## Button Styles
**Primary (Play, main actions):**
```typescript
{
background: 'transparent',
borderWidth: 1,
borderColor: COLORS.neonCyan,
shadowColor: COLORS.neonCyan,
shadowRadius: 8,
}
```
**Secondary (Settings, back):**
```typescript
{
background: 'transparent',
borderWidth: 1,
borderColor: COLORS.neonPurple,
}
```
**Glass-morphic panels:**
```typescript
{
backgroundColor: 'rgba(26, 26, 46, 0.8)',
backdropFilter: 'blur(10px)', // Web only, use opacity on native
borderRadius: 12,
borderWidth: 1,
borderColor: 'rgba(157, 78, 221, 0.3)',
}
```
## Micro-interactions
| Element | Interaction | Effect |
|---------|-------------|--------|
| Button touch | Press | Scale 0.98, border flash white |
| Button release | Release | Ripple glow outward |
| Toggle switch | State change | Overshoot spring, glow pulse |
| Score change | Increment | Roll animation, gold flash |
| Item collect | Pickup | Bounce + sparkle particles |
## Screen Transitions
| Transition | Effect |
|------------|--------|
| Menu → Play | Grid rushes forward, sun dips, UI fades |
| Play → Game Over | White flash, chromatic aberration, blur in |
| Any → Modal | Dim background 40%, modal scales up |
| Horizontal nav | Parallax slide (background slower than UI) |
## Game Entities
**Player:**
- 3-layer glow: inner white, mid color, outer soft
- Shape/color from cosmetics
- Shield: pulsing cyan hexagonal barrier
**Enemies:**
- Neon edge glow (not solid fill)
- Shape = speed tier (circle/square/triangle)
- Color fades red → yellow near despawn
**Boosters:**
- Green octagon with inner glow pulse
- Clear icon inside (plus/shield/x3)
- Sparkle particles around edges
## Modal Structure
```
┌─────────────────────────────────────┐
│ [Hexagonal frame border with glow] │
│ │
│ TITLE (chrome) │
│ │
│ Content area │
│ │
│ ┌─────────────────────────────┐ │
│ │ PRIMARY ACTION │ │ ← Cyan border
│ └─────────────────────────────┘ │
│ │
│ ┌─────────────────────────────┐ │
│ │ SECONDARY ACTION │ │ ← Purple border
│ └─────────────────────────────┘ │
│ │
└─────────────────────────────────────┘
```
- Game Over modal: Magenta border (danger)
- Continue modal: Cyan border (opportunity)
- Shop/Settings: Purple border (neutral)
## Quick Reference
| Need | Use |
|------|-----|
| Primary action | Cyan border button |
| Secondary action | Purple border button |
| Danger/warning | Magenta color |
| Success/reward | Chrome gold |
| Player highlight | Neon cyan |
| Panel background | Glass-morphic dark purple |
| Section headers | Uppercase, letter-spaced, purple + line |
## Common Mistakes
| Mistake | Fix |
|---------|-----|
| Solid color buttons | Use transparent + border + glow |
| White backgrounds | Always dark (#0a0a12 or #1a1a2e) |
| System fonts | Use geometric sans with letter-spacing |
| Static elements | Add subtle glow pulse or drift |
| Competing visual layers | Dim background during gameplay |
| Harsh edges | Add glow/blur for neon effect |
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