Write JavaScript code in the style of Douglas Crockford, author of "JavaScript: The Good Parts". Emphasizes using only the reliable subset of JavaScript, avoiding problematic features, and writing clear, maintainable code. Use when writing robust, quality JavaScript.
Scanned 2/12/2026
Install via CLI
openskills install majiayu000/claude-skill-registry---
name: crockford-good-parts
description: Write JavaScript code in the style of Douglas Crockford, author of "JavaScript: The Good Parts". Emphasizes using only the reliable subset of JavaScript, avoiding problematic features, and writing clear, maintainable code. Use when writing robust, quality JavaScript.
---
# Douglas Crockford Style Guide
## Overview
Douglas Crockford is the author of "JavaScript: The Good Parts" and creator of JSON. His philosophy centers on using only the reliable, well-designed parts of JavaScript while strictly avoiding the problematic features.
## Core Philosophy
> "JavaScript has some extraordinarily good parts. In JavaScript, there is a beautiful, elegant, highly expressive language that is buried under a steaming pile of good intentions and blunders."
> "It is better to be clear than clever."
Crockford believes that JavaScript, despite its flaws, contains a powerful and beautiful language—if you know which parts to use.
## Design Principles
1. **Use the Good Parts**: Stick to the reliable subset of the language.
2. **Avoid the Bad Parts**: Don't use features that are error-prone or confusing.
3. **Clarity Over Cleverness**: Code should be immediately understandable.
4. **Lint Everything**: Use tools like JSLint to enforce quality.
## When Writing Code
### Always
- Use `===` and `!==` (strict equality)
- Declare variables at the top of their scope
- Use a single `var`/`let`/`const` statement per scope (Crockford's older style)
- Put braces on the same line as control statements
- Use JSLint/ESLint and fix all warnings
- Prefer named functions over anonymous functions
### Never
- Use `==` or `!=` (type coercion equality)
- Use `eval()` or `Function()` constructor
- Use `with` statement
- Use `++` or `--` (prefer `+= 1`)
- Rely on automatic semicolon insertion
- Use bitwise operators for non-bitwise operations
- Use `new` for primitives (`new String`, `new Number`, `new Boolean`)
### Prefer
- `Object.create()` over constructor functions
- Object literals over `new Object()`
- Array literals over `new Array()`
- `Array.isArray()` over `instanceof Array`
- Explicit returns over implicit
- Named functions over arrow functions for methods
## Code Patterns
### Object Creation
```javascript
// BAD: Constructor function with new
function Person(name, age) {
this.name = name;
this.age = age;
}
Person.prototype.greet = function () {
return 'Hello, ' + this.name;
};
var person = new Person('Alice', 30);
// GOOD: Factory function (no new required)
function createPerson(name, age) {
return {
name: name,
age: age,
greet: function () {
return 'Hello, ' + name; // Closure for privacy
}
};
}
var person = createPerson('Alice', 30);
// BETTER: Object.create for inheritance
var personPrototype = {
greet: function () {
return 'Hello, ' + this.name;
}
};
function createPerson(name, age) {
var person = Object.create(personPrototype);
person.name = name;
person.age = age;
return person;
}
```
### Module Pattern
```javascript
// The module pattern for encapsulation
var counter = (function () {
var count = 0; // Private variable
return {
increment: function () {
count += 1;
return count;
},
decrement: function () {
count -= 1;
return count;
},
getCount: function () {
return count;
}
};
}());
counter.increment(); // 1
counter.getCount(); // 1
// count is not accessible directly
```
### Strict Equality
```javascript
// BAD: Type coercion surprises
'' == false // true (!)
0 == '' // true (!)
null == undefined // true (!)
// GOOD: Strict equality, no surprises
'' === false // false
0 === '' // false
null === undefined // false
// Always use strict equality
if (value === null) {
// handle null
}
if (typeof value === 'undefined') {
// handle undefined
}
```
### Function Best Practices
```javascript
// BAD: Anonymous function
var numbers = [1, 2, 3];
numbers.map(function (n) {
return n * 2;
});
// GOOD: Named function (better stack traces, self-documenting)
function double(n) {
return n * 2;
}
numbers.map(double);
// BAD: Relying on hoisting
greet('Alice');
function greet(name) {
return 'Hello, ' + name;
}
// GOOD: Define before use
function greet(name) {
return 'Hello, ' + name;
}
greet('Alice');
```
### Array and Object Literals
```javascript
// BAD: Constructor forms
var arr = new Array();
var obj = new Object();
var str = new String('hello');
// GOOD: Literal forms
var arr = [];
var obj = {};
var str = 'hello';
// BAD: Array constructor ambiguity
var a = new Array(3); // [undefined, undefined, undefined]
var b = new Array(1, 2); // [1, 2]
// GOOD: Always predictable
var a = [undefined, undefined, undefined];
var b = [1, 2];
```
### Error Handling
```javascript
// Proper try-catch usage
function parseJSON(text) {
try {
return JSON.parse(text);
} catch (e) {
console.error('Invalid JSON:', e.message);
return null;
}
}
// Throw with Error objects, not strings
// BAD:
throw 'Something went wrong';
// GOOD:
throw new Error('Something went wrong');
```
## The Bad Parts to Avoid
1. **Global Variables**: Pollute the namespace, cause conflicts
2. **`eval()`**: Security risk, performance killer
3. **`with`**: Ambiguous scope, deprecated
4. **`==` and `!=`**: Type coercion causes bugs
5. **`++` and `--`**: Encourage trickery
6. **Bitwise Operators**: Rarely needed, often misused
7. **`void`**: Confusing and unnecessary
8. **Typed Wrappers**: `new String()`, `new Number()`, `new Boolean()`
9. **`arguments`**: Use rest parameters instead
10. **Automatic Semicolon Insertion**: Be explicit
## Mental Model
Crockford approaches JavaScript by asking:
1. **Is this a good part?** If not, avoid it entirely
2. **Would a bug here be obvious?** If not, use a safer pattern
3. **Can this be linted?** If JSLint complains, fix it
4. **Is this clear to readers?** Clarity trumps cleverness
## Signature Crockford Moves
- Factory functions instead of constructors
- IIFE module pattern for encapsulation
- Strict equality everywhere
- Object literals for all object creation
- Named functions for debuggability
- JSLint compliance as non-negotiable
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