C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
Scanned 6/4/2026
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openskills install lidge-jun/cli-jaw-skills---
name: cpp-coding-standards
description: C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.
---
# C++ Coding Standards (C++ Core Guidelines)
Coding standards for modern C++ (C++17/20/23) derived from the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines). Enforces type safety, resource safety, immutability, and clarity.
## When to Use
- Writing new C++ code (classes, functions, templates)
- Reviewing or refactoring existing C++ code
- Making architectural decisions in C++ projects
- Enforcing consistent style across a C++ codebase
- Choosing between language features (e.g., `enum` vs `enum class`, raw pointer vs smart pointer)
### When Not to Use
- Non-C++ projects
- Legacy C codebases that cannot adopt modern C++ features
- Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively)
## Cross-Cutting Principles
1. **RAII everywhere** (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime
2. **Immutability by default** (P.10, Con.1-5, ES.25): Start with `const`/`constexpr`; mutability is the exception
3. **Type safety** (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time
4. **Express intent** (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose
5. **Minimize complexity** (F.2-3, ES.5, Per.4-5): Simple code is correct code
6. **Value semantics over pointer semantics** (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects
## Philosophy & Interfaces (P.*, I.*)
| Rule | Summary |
|------|---------|
| **P.1** | Express ideas directly in code |
| **P.3** | Express intent |
| **P.4** | Ideally, a program should be statically type safe |
| **P.5** | Prefer compile-time checking to run-time checking |
| **P.8** | Avoid leaking any resources |
| **P.10** | Prefer immutable data to mutable data |
| **I.1** | Make interfaces explicit |
| **I.2** | Avoid non-const global variables |
| **I.4** | Make interfaces precisely and strongly typed |
| **I.11** | Transfer ownership via smart pointers, not raw pointers or references |
| **I.23** | Keep the number of function arguments low |
See `references/code-examples.md` § Philosophy & Interfaces for examples.
## Functions (F.*)
| Rule | Summary |
|------|---------|
| **F.1** | Package meaningful operations as carefully named functions |
| **F.2** | A function should perform a single logical operation |
| **F.3** | Keep functions short and simple |
| **F.4** | If a function might be evaluated at compile time, declare it `constexpr` |
| **F.6** | If your function must not throw, declare it `noexcept` |
| **F.8** | Prefer pure functions |
| **F.16** | For "in" parameters, pass cheaply-copied types by value and others by `const&` |
| **F.20** | For "out" values, prefer return values to output parameters |
| **F.21** | To return multiple "out" values, prefer returning a struct |
| **F.43** | Avoid returning a pointer or reference to a local object |
Anti-patterns to avoid:
- Returning `T&&` from functions (F.45)
- Using `va_arg` / C-style variadics (F.55)
- Capturing by reference in lambdas passed to other threads (F.53)
- Returning `const T` which inhibits move semantics (F.49)
See `references/code-examples.md` § Functions for parameter passing and constexpr examples.
## Classes & Class Hierarchies (C.*)
| Rule | Summary |
|------|---------|
| **C.2** | Use `class` if invariant exists; `struct` if data members vary independently |
| **C.9** | Minimize exposure of members |
| **C.20** | If you can avoid defining default operations, do (Rule of Zero) |
| **C.21** | If you define or `=delete` any copy/move/destructor, handle them all (Rule of Five) |
| **C.35** | Base class destructor: public virtual or protected non-virtual |
| **C.41** | A constructor should create a fully initialized object |
| **C.46** | Declare single-argument constructors `explicit` |
| **C.67** | A polymorphic class should suppress public copy/move |
| **C.128** | Virtual functions: specify exactly one of `virtual`, `override`, or `final` |
Anti-patterns to avoid:
- Calling virtual functions in constructors/destructors (C.82)
- Using `memset`/`memcpy` on non-trivial types (C.90)
- Providing different default arguments for virtual function and overrider (C.140)
- Making data members `const` or references, which suppresses move/copy (C.12)
See `references/code-examples.md` § Classes for Rule of Zero, Rule of Five, and class hierarchy examples.
## Resource Management (R.*)
| Rule | Summary |
|------|---------|
| **R.1** | Manage resources automatically using RAII |
| **R.3** | A raw pointer (`T*`) is non-owning |
| **R.5** | Prefer scoped objects; avoid heap-allocating unnecessarily |
| **R.10** | Avoid `malloc()`/`free()` |
| **R.11** | Avoid calling `new` and `delete` explicitly |
| **R.20** | Use `unique_ptr` or `shared_ptr` to represent ownership |
| **R.21** | Prefer `unique_ptr` over `shared_ptr` unless sharing ownership |
| **R.22** | Use `make_shared()` to make `shared_ptr`s |
Anti-patterns to avoid:
- Naked `new`/`delete` (R.11)
- `malloc()`/`free()` in C++ code (R.10)
- Multiple resource allocations in a single expression (R.13 — exception safety hazard)
- `shared_ptr` where `unique_ptr` suffices (R.21)
See `references/code-examples.md` § Resource Management for smart pointer and RAII examples.
## Expressions & Statements (ES.*)
| Rule | Summary |
|------|---------|
| **ES.5** | Keep scopes small |
| **ES.20** | Always initialize an object |
| **ES.23** | Prefer `{}` initializer syntax |
| **ES.25** | Declare objects `const` or `constexpr` unless modification is intended |
| **ES.28** | Use lambdas for complex initialization of `const` variables |
| **ES.45** | Avoid magic constants; use symbolic constants |
| **ES.46** | Avoid narrowing/lossy arithmetic conversions |
| **ES.47** | Use `nullptr` rather than `0` or `NULL` |
| **ES.48** | Avoid casts |
| **ES.50** | Avoid casting away `const` |
Anti-patterns to avoid:
- Uninitialized variables (ES.20)
- Using `0` or `NULL` as pointer (ES.47 — use `nullptr`)
- C-style casts (ES.48 — use `static_cast`, `const_cast`, etc.)
- Casting away `const` (ES.50)
- Magic numbers without named constants (ES.45)
- Mixing signed and unsigned arithmetic (ES.100)
- Reusing names in nested scopes (ES.12)
See `references/code-examples.md` § Expressions & Statements for initialization examples.
## Error Handling (E.*)
| Rule | Summary |
|------|---------|
| **E.1** | Develop an error-handling strategy early in a design |
| **E.2** | Throw an exception to signal that a function can't perform its assigned task |
| **E.6** | Use RAII to prevent leaks |
| **E.12** | Use `noexcept` when throwing is impossible or unacceptable |
| **E.14** | Use purpose-designed user-defined types as exceptions |
| **E.15** | Throw by value, catch by reference |
| **E.16** | Destructors, deallocation, and swap must not fail |
| **E.17** | Avoid trying to catch every exception in every function |
Anti-patterns to avoid:
- Throwing built-in types like `int` or string literals (E.14)
- Catching by value (slicing risk) (E.15)
- Empty catch blocks that silently swallow errors
- Using exceptions for flow control (E.3)
- Error handling based on global state like `errno` (E.28)
See `references/code-examples.md` § Error Handling for exception hierarchy examples.
## Constants & Immutability (Con.*)
| Rule | Summary |
|------|---------|
| **Con.1** | By default, make objects immutable |
| **Con.2** | By default, make member functions `const` |
| **Con.3** | By default, pass pointers and references to `const` |
| **Con.4** | Use `const` for values that don't change after construction |
| **Con.5** | Use `constexpr` for values computable at compile time |
See `references/code-examples.md` § Constants & Immutability for examples.
## Concurrency & Parallelism (CP.*)
| Rule | Summary |
|------|---------|
| **CP.2** | Avoid data races |
| **CP.3** | Minimize explicit sharing of writable data |
| **CP.4** | Think in terms of tasks, rather than threads |
| **CP.8** | Avoid using `volatile` for synchronization |
| **CP.20** | Use RAII, not plain `lock()`/`unlock()` |
| **CP.21** | Use `std::scoped_lock` to acquire multiple mutexes |
| **CP.22** | Avoid calling unknown code while holding a lock |
| **CP.42** | Wait with a condition, not unconditionally |
| **CP.44** | Name your `lock_guard`s and `unique_lock`s |
| **CP.100** | Prefer higher-level concurrency over lock-free programming unless profiling demands it |
Anti-patterns to avoid:
- `volatile` for synchronization (CP.8 — it's for hardware I/O only)
- Detaching threads (CP.26 — lifetime management becomes nearly impossible)
- Unnamed lock guards: `std::lock_guard<std::mutex>(m);` destroys immediately (CP.44)
- Holding locks while calling callbacks (CP.22 — deadlock risk)
- Lock-free programming without deep expertise (CP.100)
See `references/code-examples.md` § Concurrency for thread-safe queue and scoped_lock examples.
## Templates & Generic Programming (T.*)
| Rule | Summary |
|------|---------|
| **T.1** | Use templates to raise the level of abstraction |
| **T.2** | Use templates to express algorithms for many argument types |
| **T.10** | Specify concepts for all template arguments |
| **T.11** | Use standard concepts whenever possible |
| **T.13** | Prefer shorthand notation for simple concepts |
| **T.43** | Prefer `using` over `typedef` |
| **T.120** | Use template metaprogramming only when you really need to |
| **T.144** | Overload function templates instead of specializing them |
Anti-patterns to avoid:
- Unconstrained templates in visible namespaces (T.47)
- Specializing function templates instead of overloading (T.144)
- Template metaprogramming where `constexpr` suffices (T.120)
- `typedef` instead of `using` (T.43)
See `references/code-examples.md` § Templates for C++20 concepts examples.
## Standard Library (SL.*)
| Rule | Summary |
|------|---------|
| **SL.1** | Use libraries wherever possible |
| **SL.2** | Prefer the standard library to other libraries |
| **SL.con.1** | Prefer `std::array` or `std::vector` over C arrays |
| **SL.con.2** | Prefer `std::vector` by default |
| **SL.str.1** | Use `std::string` to own character sequences |
| **SL.str.2** | Use `std::string_view` to refer to character sequences |
| **SL.io.50** | Avoid `endl` (use `'\n'` — `endl` forces a flush) |
## Enumerations (Enum.*)
| Rule | Summary |
|------|---------|
| **Enum.1** | Prefer enumerations over macros |
| **Enum.3** | Prefer `enum class` over plain `enum` |
| **Enum.5** | Avoid ALL_CAPS for enumerators |
| **Enum.6** | Avoid unnamed enumerations |
## Source Files & Naming (SF.*, NL.*)
| Rule | Summary |
|------|---------|
| **SF.1** | Use `.cpp` for code files and `.h` for interface files |
| **SF.7** | Avoid writing `using namespace` at global scope in a header |
| **SF.8** | Use `#include` guards for all `.h` files |
| **SF.11** | Header files should be self-contained |
| **NL.5** | Avoid encoding type information in names (no Hungarian notation) |
| **NL.8** | Use a consistent naming style |
| **NL.9** | Use ALL_CAPS for macro names only |
| **NL.10** | Prefer `underscore_style` names |
See `references/code-examples.md` § Source Files & Naming for header guard and naming convention examples.
## Performance (Per.*)
| Rule | Summary |
|------|---------|
| **Per.1** | Avoid optimizing without reason |
| **Per.2** | Avoid optimizing prematurely |
| **Per.6** | Avoid making claims about performance without measurements |
| **Per.7** | Design to enable optimization |
| **Per.10** | Rely on the static type system |
| **Per.11** | Move computation from run time to compile time |
| **Per.19** | Access memory predictably |
Anti-patterns to avoid:
- Optimizing without profiling data (Per.1, Per.6)
- Choosing "clever" low-level code over clear abstractions (Per.4, Per.5)
- Ignoring data layout and cache behavior (Per.19)
## Quick Reference Checklist
Before marking C++ work complete:
- [ ] No raw `new`/`delete` — use smart pointers or RAII (R.11)
- [ ] Objects initialized at declaration (ES.20)
- [ ] Variables are `const`/`constexpr` by default (Con.1, ES.25)
- [ ] Member functions are `const` where possible (Con.2)
- [ ] `enum class` instead of plain `enum` (Enum.3)
- [ ] `nullptr` instead of `0`/`NULL` (ES.47)
- [ ] No narrowing conversions (ES.46)
- [ ] No C-style casts (ES.48)
- [ ] Single-argument constructors are `explicit` (C.46)
- [ ] Rule of Zero or Rule of Five applied (C.20, C.21)
- [ ] Base class destructors are public virtual or protected non-virtual (C.35)
- [ ] Templates are constrained with concepts (T.10)
- [ ] No `using namespace` in headers at global scope (SF.7)
- [ ] Headers have include guards and are self-contained (SF.8, SF.11)
- [ ] Locks use RAII (`scoped_lock`/`lock_guard`) (CP.20)
- [ ] Exceptions are custom types, thrown by value, caught by reference (E.14, E.15)
- [ ] `'\n'` instead of `std::endl` (SL.io.50)
- [ ] No magic numbers (ES.45)
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