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Gsap Animate
ASecurityProduction recipes for core GSAP animation orchestration. Provides foundational patterns and dispatches to specialised sub-skills based on animation type. Companion to official gsap-frameworks and gsap-timeline skills (API reference). Triggers: GSAP animation, gsap.to, gsap.from, gsap.context, ctx.add, Vue GSAP, Nuxt GSAP, animation pattern, component animation, section animation, layout animation. Non-triggers: Not for initial GSAP installation/setup (use gsap-setup). Not for specific patter...
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- Added May 31, 2026
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[](https://www.skillsdirectory.com/skills/iotron-gsap-animate)---
name: gsap-animate
description: >
Production recipes for core GSAP animation orchestration. Provides
foundational patterns and dispatches to specialised sub-skills based on animation type.
Companion to official gsap-frameworks and gsap-timeline skills (API reference).
Triggers: GSAP animation, gsap.to, gsap.from, gsap.context, ctx.add, Vue GSAP, Nuxt GSAP,
animation pattern, component animation, section animation, layout animation.
Non-triggers: Not for initial GSAP installation/setup (use gsap-setup). Not for specific pattern
implementation — dispatches to sub-skills instead.
Outcome: Provides foundational animation patterns (context, cleanup, composables, autoAlpha,
matchMedia) and dispatches to the correct sub-skill based on animation type.
---
# GSAP Animate — Core Orchestrator
> **Flow**: gsap-setup → **gsap-animate** → gsap-optimise → gsap-test
> **Companion**: For framework lifecycle/cleanup, invoke **gsap-frameworks**. For timeline API, invoke **gsap-timeline**. This skill covers animation orchestration recipes only. Requires: `greensock/gsap-skills`
---
## Sub-Skill Dispatch
| Building this? | Use this sub-skill |
|---|---|
| Scroll reveals, parallax, pinned sections, stacking cards | **gsap-scroll** |
| Tilt cards, hover effects, drag interactions | **gsap-interact** |
| Text reveals (SplitText), scramble decode, kinetic type | **gsap-text** |
| SVG path drawing, morphing, circuit boards | **gsap-svg** |
| Glitch effects, marquee, counters, floating elements | **gsap-vfx** |
| Cursor followers, trails, magnetic, spotlight | **gsap-cursor** |
| Canvas particle systems, canvas rendering | **gsap-canvas** |
| Premium section or full-page composition | **gsap-showcase** (reference) + technique skills |
### Common Layout Combinations
| Layout | Sub-skills to combine |
|---|---|
| **Hero section** | gsap-text + gsap-scroll + gsap-vfx |
| **Services grid** | gsap-scroll + gsap-interact |
| **Circuit board** | gsap-svg + gsap-interact |
| **Cyber/terminal page** | gsap-text + gsap-vfx + gsap-svg |
| **Stats section** | gsap-vfx + gsap-scroll |
| **Premium hero** | gsap-showcase + gsap-text + gsap-scroll + gsap-cursor |
| **Interactive canvas scene** | gsap-showcase + gsap-canvas + gsap-scroll |
---
## 1. Context & Cleanup (Foundation)
**Rule**: Every tween must live inside a `gsap.context()`.
```js
let ctx
onMounted(() => {
ctx = gsap.context((self) => {
gsap.to('.item', { y: 0, scrollTrigger: { ... } })
gsap.set(el, { transformPerspective: 900 })
self.add('onHover', (el, x, y) => {
gsap.to(el, { rotationX: x, rotationY: y, overwrite: 'auto' })
})
}, scopeRef.value)
})
onUnmounted(() => ctx?.revert())
```
`ctx.revert()` kills all tweens + ScrollTriggers + restores inline styles. Does NOT remove DOM event listeners.
---
## 2. Composable Coexistence
When `useReveal()` coexists with interactive animations, create **separate** contexts:
```js
const { init, scroll } = useReveal(sectionRef)
let tiltCtx
onMounted(() => {
init(() => scroll())
tiltCtx = gsap.context((self) => {
self.add('applyTilt', (shell, xPct, yPct) => { ... })
}, sectionRef.value)
})
onUnmounted(() => tiltCtx?.revert())
```
---
## 3. autoAlpha
Always use `autoAlpha` over `opacity` for reveals — see **gsap-core** skill for details.
---
## 4. Shared Tween Defaults
```js
const HOVER_IN = { duration: 0.35, ease: 'power2.out', overwrite: 'auto' }
const HOVER_OUT = { duration: 0.7, ease: 'elastic.out(1, 0.4)' }
gsap.to(el, { scale: 1.03, force3D: true, ...HOVER_IN })
```
---
## 5. Accessibility via matchMedia
```js
const mm = gsap.matchMedia()
mm.add({
isDesktop: '(min-width: 1024px)',
isMobile: '(max-width: 1023px)',
reduceMotion: '(prefers-reduced-motion: reduce)',
}, (context) => {
const { isDesktop, reduceMotion } = context.conditions
if (reduceMotion) { gsap.set('.animate', { autoAlpha: 1 }); return }
if (isDesktop) { gsap.to('.hero', { x: 200, scrollTrigger: { ... } }) }
})
onUnmounted(() => mm?.revert())
```
---
## 6. Timeline Position Parameters
See **gsap-timeline** skill for the full position parameter reference (`+=`, `-=`, `<`, absolute).
---
## 7. registerEffect — Consuming Effects
```js
gsap.effects.reveal('.cards')
gsap.effects.reveal('.section', { duration: 1.2 })
tl.reveal('.cards', { duration: 0.4 }, '-=0.2')
```
---
## References
- `references/vue-examples.md` — Full component implementations:
- 3D tilt card with composable coexistence
- Multi-concept page with single context and 6 named handlers
- Accessible hero with matchMedia and reduced motion
Files in this skill
- SKILL.md
- references/vue-examples.md
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