Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Installs into .claude/skills of the current project.
Are you the author of Threejs Geometry?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/huytran1120-threejs-geometry)
---
name: threejs-geometry
description: Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
risk: critical
source: community
date_added: "2026-03-06"
---
# Three.js Geometry
## Detailed Guide
Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
## When to Use
- You need to create or optimize geometry in Three.js.
- The task involves built-in shapes, custom `BufferGeometry`, vertices, or instanced rendering.
- You are working on mesh structure rather than scene setup or materials alone.
## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.