Skip to content
Back to skills

Threejs Fundamentals

ASecurity

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

  • 8 stars
  • 0 votes
  • 0 copies
  • 0 views
  • Added November 7, 2026
developmenttesting

Security analysis

A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned November 7, 2026

npx -y skills add huytran1120/vietnam-agentic-skills --skill threejs-fundamentals --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Threejs Fundamentals?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Threejs Fundamentals
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/huytran1120-threejs-fundamentals/badge)](https://www.skillsdirectory.com/skills/huytran1120-threejs-fundamentals)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: threejs-fundamentals
description: Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
risk: critical
source: community
date_added: "2026-03-06"
---

# Three.js Fundamentals

## Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

## When to Use
- You need to set up the core structure of a Three.js scene.
- The task involves scenes, cameras, renderers, transforms, resize handling, or object hierarchy basics.
- You want foundational Three.js guidance before working on specialized topics like shaders or post-processing.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Files in this skill

  • SKILL.md1.3 KB
  • references/detailed-guide.md12.6 KB

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.