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Retro 16bit Style

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Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.

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  • Added November 7, 2026
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A100/100

Pro scans all 2 files and shows the line behind each finding

Scanned November 7, 2026

npx -y skills add huytran1120/vietnam-agentic-skills --skill retro-16bit-style --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: retro-16bit-style
category: design
description: >-
  Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
risk: safe
source: https://github.com/arjun988/blender-skills
source_repo: arjun988/blender-skills
author: Arjun Shukla
license: MIT
tags: [blender, 3d, 16-bit, 16bit, snes, genesis, mega-drive, retro-16-bit]
---


# Retro 16-bit Style

Richer palettes than 8-bit. Dither/gradient cues. Still texel-disciplined.

Files in this skill

  • SKILL.md494 B
  • references/sixteen-bit-notes.md120 B

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