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Common Mobile Ux Core
ASecurityEnforce universal mobile UX principles for touch-first interfaces including touch targets, safe areas, and mobile-specific interaction patterns. Use when building mobile screens, handling touch interactions, or validating safe area compliance.
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- Added June 6, 2026
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[](https://www.skillsdirectory.com/skills/hoangnguyen0403-common-mobile-ux-core)---
name: common-mobile-ux-core
description: Enforce universal mobile UX principles for touch-first interfaces including touch targets, safe areas, and mobile-specific interaction patterns. Use when building mobile screens, handling touch interactions, or validating safe area compliance.
metadata:
triggers:
files:
- '**/*_page.dart'
- '**/*_screen.dart'
- '**/*_view.dart'
- '**/*.swift'
- '**/*Activity.kt'
- '**/*Screen.tsx'
keywords:
- mobile
- responsive
- SafeArea
- touch
- gesture
- viewport
---
# Mobile UX Core
## **Priority: P0 (CRITICAL)**
## Guidelines
- **Touch Targets**: Min 44x44pt (iOS) / 48x48dp (Android). Add padding if needed.
- **Safe Areas**: Wrap content in `SafeArea`/`WindowInsets`. Avoid notches.
- **Interactions**: Use active states (no hover). Haptic feedback (short).
- **Typography**: Min 16sp body. Line height 1.5x.
- **Keyboards**: Auto-scroll inputs. Set `InputType` (email/number) & `Action`.
## Code Examples
- **Correct**: `IconButton(icon: Icon(Icons.close), padding: EdgeInsets.all(12))`
- **Avoid**: `Icon(Icons.close, size: 16)` (Touch target too small)
## Anti-Patterns
- **No Hover Effects**: Mobile no cursor; use pressed/active states instead
- **No Tiny Targets**: All clickable elements must ≥44pt
- **No Fixed Bottoms**: Always account for Home Indicator and Keyboard safe areas
- **No OS Mixing**: Respect Material (Android) and Cupertino (iOS) conventions separately
## Related Topics
mobile-accessibility | mobile-performance | flutter-design-system | react-native-dlsFiles in this skill
- SKILL.md
- evals/evals.json
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