Use when creating, critiquing, or systematizing AI/tech social assets that need a premium editorial motion-design look, product UI mockups, agent mascots, workflow diagrams, or reusable Reel/carousel visual schemas.
Scanned 9/12/2026
Install to Claude Code
npx -y skills add het8802/OpenNolan --skill editorial-ai-product-design-system --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Editorial Ai Product Design System?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/het8802-editorial-ai-product-design-system)More formats (shields.io, HTML) on the badges page.
---
name: editorial-ai-product-design-system
description: Use when creating, critiquing, or systematizing AI/tech social assets that need a premium editorial motion-design look, product UI mockups, agent mascots, workflow diagrams, or reusable Reel/carousel visual schemas.
---
# Editorial AI Product Design System
## Source pattern
Learned from Greg Isenberg Reel `DYSBWggx31N` / Hyperagent-style explainer: a soft editorial AI/product motion system combining abstract workflow diagrams, stylized UI mockups, a recurring agent mascot, serif storytelling copy, and clean product labels.
Core principle: make AI feel like a **designed product system**, not generic neon robot content. Use warm negative space, tactile editorial typography, abstracted product UI, and simple recurring symbols for input → evaluation → output.
## Global schema
### Canvas + spacing
- Primary format: 1080×1920 vertical.
- Background: warm off-white canvas with large negative space.
- Use oversized assets cropped by frame edges to imply camera pans through a larger designed canvas.
- Keep one hero idea per beat/slide; avoid dense dashboards or text walls.
### Palette
| Role | Use | Approx values |
|---|---|---|
| Warm paper background | Default canvas | `#F3F1EE`, `#EFEDE9`, `#EAE7E3` |
| Mint green | Positive/system/agent/emphasis | `#68B894`, `#6DBA98` |
| Forest green | Heavy badges, arcs, mascot shadows | `#0C2B1F`, `#102D23` |
| Coral red | Rejection/error/negative state only | `#E34B4B`, `#DD4A45` |
| Sage / warm gray | Product UI borders, shadows, generated-content panels | `#B8C7BA`, `#D6D0C7` |
| Charcoal | Type, outlines, connector lines | `#111111`, `#1D1D1D` |
| Soft gray | Placeholder text, inactive buttons/icons | `#898984`, `#B8B6B1` |
Rules:
- Keep red rare so it means “fail/reject.”
- Use green for both brand/system energy and approval.
- Avoid purple, violet, lavender, and obsidian/crystal accents for your Greg-theme reels; they read like a different reference world. Use sage/warm-gray UI depth or gold value accents instead.
### Typography
- Pair **editorial serif** + **modern sans**.
- Serif: narrative statements, human words, price/metaphor copy, captions (`Georgia`, `Caslon`, `Garamond`, or similar high-contrast serif).
- Sans: product names, functional labels, badges, bracketed variables (`Inter`, `Satoshi`, `Manrope`, `Helvetica Now`).
- Italic serif/script can be used inside circular badges for crafted words like “skill.”
- Uppercase/small-caps for pill labels: `USE CASE + QUALITY STANDARDS`.
- Bold bracketed variables: `[use case]`, `[quality standards]`.
### Shape language
- Rounded rectangles for UI panels, input fields, process nodes, and status tabs.
- Pills for labels and compact metadata.
- Circles/arcs/semicircles for decorative anchors and motion rhythm.
- Dashed rounded containers for “system boundary” or automation zones.
- Thin black orthogonal connector lines for workflows.
- Dotted connector lines for association between a label and a character/object.
### Motion grammar
- Pan/zoom across an oversized designed canvas, revealing cropped UI cards and props.
- Sequentially draw diagrams: nodes → connectors → checklist/status.
- Switch states with green check/red X tabs and dots.
- Slide UI cards from edges with slight motion blur.
- Reveal editorial phrases in short beats, not paragraph captions.
- Motion should clarify input → filter/evaluate → output, not decorate every object equally.
## Asset schemas
### 1. Workflow diagram asset
Use for process, automation, routing, validation, or “agent does the work.”
Design:
- Dashed rounded system container.
- Stacked rounded process blocks in mint/forest/red.
- Tiny document/checklist icons between steps.
- Thin black right-angle connector lines.
- Optional green/red terminal nodes for approved/rejected branches.
Rules:
- Green = accepted/approved/active.
- Red = failed/rejected/off-track.
- Checklist/document = quality criteria or validation.
- Animate as a sequential path, not a static full diagram.
### 2. Editorial metaphor prop asset
Use for price, time, shipping, attention, or real-world analogy.
Examples from source:
- Uber Eats bag for “less than your order.”
- Retro CRT computer with “to ship.”
- Human head silhouette with vision beam.
Design:
- Place physical/retro props on the warm paper canvas.
- Pair with large serif copy.
- Add simple arcs/circles/lines to integrate the prop into the system.
Rules:
- The prop must explain the idea; no generic decoration.
- Use one prop per beat.
- Props can be photographic/collage-like, but should be simplified and cleanly cut out.
### 3. Product input UI asset
Use when showing the user configuring an AI agent or entering a task.
Design:
- Large white rounded panel.
- Sage or warm-gray border plus soft warm-gray offset shadow.
- Bottom prompt/input bar.
- Gray circular send button with white up-arrow.
- Optional left vertical toolbar for product realism.
- Text examples: “describing your [use case]” / “defining your [quality standards]”.
Rules:
- Use stylized mockups, not literal screenshots, unless proof requires a real screenshot.
- Crop large panels at the frame edge for movement.
- Keep placeholder content abstract; only the input text should be readable.
### 4. Agent mascot asset
Use as recurring anchor for the AI system/product.
Design:
- Simple geometric green square/rounded-square face.
- Two black circular eyes.
- Dark forest lower shadow/body.
- Optional role accessory: white curly judge wig for evaluator/quality-control persona.
- Can sit inside a white rounded square card under a product title like “Hyperagent.”
Rules:
- Mascot expresses role via accessories, not facial detail.
- Keep it minimal enough to work as an icon, sticker, or animated character.
- Reuse consistently across Reel beats and carousel slides for continuity.
### 5. Quality standards / state asset
Use for evaluation, filtering, approval, or inbox triage.
Design:
- Pill label: `USE CASE + QUALITY STANDARDS` with a small forest-green circular icon.
- Green check tab on left/top for approved.
- Coral red tab with white X for rejected.
- Small colored dots above mascot to show active state.
- Dotted connector from label to agent/user.
Rules:
- Always pair pass/fail visuals with a criterion label; otherwise the status feels decorative.
- Use quick state switching for Reels; use side-by-side cards for carousels.
### 6. Output/inbox UI asset
Use when showing what lands in the user’s workspace after filtering.
Design:
- Tall rounded white product panel, often cropped.
- Sage/warm-gray border/shadow system.
- Left toolbar with small icons.
- Warm-gray or sage generated document block with white placeholder lines.
- Bottom input bar with serif sentence fragments like “By the time anything lands in your inbox,”.
Rules:
- Show output as a clean artifact/card, not a busy app screen.
- Use large readable narrative copy around the UI to explain why it matters.
### 7. Attention/insight beam asset
Use to show human perception, AI scanning, focus, or analysis.
Design:
- Simple side-profile silhouette in charcoal/gray.
- Single eye as focal point.
- Translucent sage/forest-green cone projecting toward a UI panel.
Rules:
- Use sparingly for moments about attention, cognition, or “seeing the signal.”
- Keep the beam soft and geometric; avoid sci-fi laser clichés or purple glow.
### 8. Talking-head editorial caption asset
Use for Greg-style podcast/advice clips where the source is a direct-to-camera or podcast crop.
Design:
- Warm bookshelf/studio background with shallow depth of field.
- Subject centered or slightly right-of-center; microphone visible in lower foreground when available.
- Large white editorial serif phrases placed in left/upper-left negative space.
- One key word can be mint/teal and italicized.
- Optional slim top chapter/progress bar for tutorials (`Intro`, `Docs`, `Setup`, `Skills`, etc.).
Rules:
- Avoid generic TikTok subtitle boxes; captions should feel like designed editorial headline type.
- Keep phrases short and stacked; do not cover eyes/mouth.
- Use subtle shadow only for contrast; no heavy meme-outline text.
### 9. Retro software/internet prop asset
Use for internet history, old-vs-new workflow, browser demos, or startup-nostalgia metaphors.
Design:
- Beige/gray retro desktop computer or browser window.
- Pixel/voxel or simplified 3D object style.
- Muted background, dark screen area, small UI details.
- Minimal or no text; let the prop carry the hook when it is visually strong.
Rules:
- Use as a deliberate metaphor, not random decoration.
- Pair with one short headline/caption if the concept is not obvious.
### 10. Product/ad output card asset
Use when demonstrating AI-generated ads, landing pages, content, or product outputs.
Design:
- Small green agent/robot badge at top.
- Floating rounded output card beneath with soft shadow.
- Warm paper canvas, centered object composition, lots of negative space.
- Product/ad/UI mockup should be simplified and readable at mobile size.
Rules:
- Keep inner copy large enough to read; if the output is only proof texture, add a separate readable label.
- Use the mascot/badge to imply “AI generated this,” not as decoration.
## Reel structure template
1. **Price/status hook:** large serif claim + real-world prop + small process motif.
2. **Shipping/product metaphor:** retro/object beat that makes the promise tangible.
3. **Brand/product reveal:** product name in bold sans + mascot card.
4. **Input/configuration:** prompt UI asking for use case + quality standards.
5. **Agent evaluation:** mascot receives criteria; green check/red X states switch.
6. **Output/inbox payoff:** stylized UI shows only qualified output reaching the user.
7. **Human insight close:** user/attention metaphor shows why the system matters.
### New-channel / ads-platform variant
Use this variant when the script is about a new AI distribution channel, ads platform, or growth workflow rather than an AI-agent product:
1. **Status hook:** pill label like `NEW AD CHANNEL`, large serif claim, tilted product/browser card, and one simple mascot or badge.
2. **Expectation beat:** compare the old mental model versus the new one side-by-side, e.g. `Google = keywords` vs `ChatGPT = conversations`.
3. **Setup walkthrough:** one large clean product UI card with 3–5 numbered setup steps.
4. **Intent examples:** prompt/chat bubbles showing concrete buyer moments; keep them short and readable.
5. **Official proof cards:** 2–3 source-backed capability cards, each with one highlighted capability.
6. **System map:** simple connector diagram turning the idea into a framework.
7. **CTA board:** audience checklist + large comment keyword block.
## Asset sourcing rule for Greg-theme video production
When turning scripts into Greg/editorial AI-product Reels, do not produce only animated text and generic UI cards. Build an asset evidence kit first:
- Extract cropped screenshot receipts from any relevant links, articles, product pages, reports, repos, docs, tweets/posts, or social proof. Use them as layered proof cards with readable OpenNolan/Remotion overlay text.
- Source relevant commercial-safe b-roll or public-domain/project-corpus footage for concrete beats: founders working, coding, dashboards, offices, data centers, social feeds, product workflows, etc.
- Treat YouTube footage as reference unless the user owns it or licensing/permission is clear; if not clear, recreate the beat with stock footage or generated visuals.
- Generate AI images/UI mockups for abstract or product-specific beats: hero backdrops, workflow boards, agent/evaluation scenes, founder metaphor props, output/profile/proof boards.
- For a 45–60s reel, target roughly 2–4 screenshot receipts, 2–4 b-roll/footage inserts, 3–6 generated/stylized images or UI mockups, plus reusable overlays/icons.
- Track source URL/tool, license/provenance, scene_id, and role (`proof`, `broll`, `generated_hero`, `ui_mockup`, `texture`, `overlay`) in the asset manifest.
## Motion learnings from the Pixel RPG / Obsidian workflow reference — Greg-theme adaptation
Use these as editorial motion grammar, **not** as visual motifs. Do not bring over pixelated RPG characters, purple crystals, obsidian-dark fantasy objects, or violet glow. Translate the underlying edit logic into warm Greg-style product scenes.
### Structure transfer
1. **World-state hook without fantasy props**
- Open with a designed problem state: a large serif claim, a simple prop, a workflow map, or stacked proof receipts.
- Replace “avatar runs to crystal/portal” with “cursor/agent badge/receipt card triggers the first system reveal.”
- Threat labels can still crash in (`layoffs`, `AI agents`, `budget cuts`, `competition`), but style them as warm-paper stickers or sans pills, not game labels.
2. **Proof-window storm**
- Stack 2–4 source cards/browser receipts with slight offsets, soft shadows, and one highlighted phrase per card.
- Use this to prove the premise before teaching the workflow.
- Cards slide from different edges, overlap, and settle quickly; avoid long crossfades.
3. **Chaptered level logic, renamed as steps or layers**
- Keep the “3 levels” clarity, but render as Greg-style steps, standards, layers, or system nodes.
- Use large editorial serif captions for the chapter line; important nouns get mint/forest/gold emphasis.
4. **Tool-connection diagram**
- Show app/tool A → connector → agent/system → output artifact.
- Draw dashed or orthogonal connectors over 0.3–0.6s; pop nodes after the line reaches them.
- Use rounded white cards, dark/forest nodes, and sage shadows.
5. **Trend / industry map**
- Keep the radial “niche map” mechanic: central topic with pills around it.
- Render as a clean dark-forest or charcoal circular board on warm canvas, with mint/sage pills.
- Use a slow digital push/tilt across the board to imply exploration.
6. **Prompt → result → artifact loop**
- Prompt bars are hero UI objects: black or forest rounded pill, active green rim, typewriter text.
- Immediately transform output into a tangible artifact: checklist, plan, content grid, profile board, or calendar.
- Stagger rows/cards one-by-one so the viewer sees utility, not just an AI response.
7. **Moral reset + public proof payoff**
- Insert a high-negative-space white beat with one strong sentence when the script pivots.
- End on proof of work: dashboard, public profile, post grid, receipts, checklist, or outcome board — not a generic “follow for more.”
### Text motion
- Captions are phrase collages, not subtitles. Build 2–5 word groups around the focal visual.
- Use `y: 14–22px -> 0`, blur `2–3px -> 0`, opacity `0 -> 1`, 0.28–0.45s cubic/power3 ease-out.
- Emphasis words may scale to only `1.03–1.06`, italicize, underline, or color-hit in mint/forest/gold.
- Avoid meme bounces, yoyo, random glitches, and purple keyword hits.
- Every 0.5–1.5s should change one meaningful element: word group, proof card, connector, prompt text, result row, or camera crop.
### Camera and composition
- Treat the reel as a camera moving across an oversized designed canvas.
- Use three camera states: wide system map, close UI/prompt crop, artifact hero frame.
- Push-ins should be subtle: 3–7% over a scene; snap zooms only for proof hits or prompt submits.
- Crop large cards slightly off-frame to create scale and motion, but keep primary text inside Reels safe zones.
- Layer depth: warm paper background → connector/grid → cards/props → captions → foreground prompt/result UI.
### Transition vocabulary
- `receipt-stack-in`: cards slide 80–180px, rotate -2°→0°, shadow grows.
- `phrase-collage-build`: staggered caption groups, blur-up settle.
- `connector-draw`: dashed/orthogonal line draw-on, node pop at endpoint.
- `radial-pill-populate`: central topic then pills populate in 0.08–0.14s stagger.
- `prompt-bar-type`: hero prompt pill slides in, cursor types, green rim intensifies.
- `response-to-artifact`: AI result card shrinks/repositions while checklist/grid rows wipe in.
- `proof-board-land`: final board scales 0.94→1 with 3–5% camera push.
## Carousel adaptation
- Slide 1: editorial serif hook + one prop/metaphor.
- Slide 2: “how the system works” diagram with dashed container.
- Slide 3: product input UI: use case + quality standards.
- Slide 4: mascot/agent role introduction.
- Slide 5: green check vs red X evaluation criteria.
- Slide 6: output/inbox UI showing filtered artifact.
- Slide 7: save-worthy framework: `Input criteria → agent evaluates → only signal lands`.
- Slide 8: CTA tied to template/comment keyword.
## Reusable asset kits
When the user asks for a Greg-style / editorial AI-product Remotion or OpenNolan kit, create a reusable asset directory before building full templates: fonts, palette JSON, original SVG icons, original SVG shapes, 1080×1920 paper backgrounds, SFX placeholders or ElevenLabs-generated SFX, lightweight TSX starter components, asset ledger, zip, and visual preview/contact sheet. See `references/greg-style-kit-assets.md` for the base structure, QA checks, and SFX fallback.
When the user asks to generate **lots of assets/icons/backgrounds for future informational Reels**, produce an expanded reusable kit: Codex-native `$imagegen` PNG backgrounds/hero scenes/UI cards/sticker sheets plus deterministic SVG overlay icons/shapes, Remotion starter primitives, ledger, contact sheet, and zip. Use `references/greg-style-expanded-asset-kit.md` for the proven directory shape, prompt rules, Codex timeout recovery from `~/.codex/generated_images/<thread_id>/`, Python zip fallback, and verification checklist.
## Common mistakes
- Using dark neon AI aesthetics; this system is warm editorial/product, not cyberpunk.
- Showing real dense screenshots without abstraction/cropping.
- Mixing too many accent colors; use green/red/sage/gold with strict semantic roles.
- Treating mascot as decorative; it must represent agent role or quality judgment.
- Overfilling frames; negative space is part of the premium look.
- Using red casually; red must mean reject/fail.
- Delivering a zip without a preview/contact sheet; the user needs to inspect the vibe quickly before approving template build-out.
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!