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Coordinate Systems

ASecurity

Use when working with row or column indexes in Handsontable - translating between physical, visual, and renderable coordinates, using IndexMapper, or debugging index-related bugs where rows or columns appear in wrong positions

22,052 stars
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Added 9/19/2026
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A100/100

Scanned 9/19/2026

$npx -y skills add handsontable/handsontable --skill coordinate-systems --agent claude-code

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SKILL.md
---
name: coordinate-systems
description: Use when working with row or column indexes in Handsontable - translating between physical, visual, and renderable coordinates, using IndexMapper, or debugging index-related bugs where rows or columns appear in wrong positions
---

# Coordinate Systems

Handsontable uses three coordinate systems because the position of a row or column can differ depending on whether you are looking at the raw data, the logical grid after filtering/trimming, or the actual DOM. Mixing them up is one of the most common sources of bugs.

## The three systems

| System | What it represents | Key behavior |
|---|---|---|
| **Physical** | Position in the source data array (0 to N) | **Never changes** regardless of filtering, sorting, trimming, hiding, or moving. Always 0 to N. |
| **Visual** | Position in what Handsontable has processed | Changes when data is filtered, sorted, trimmed, or columns/rows are moved. **Hidden columns/rows still have visual indexes** - hiding does not remove from visual space. |
| **Renderable** | Position in the DOM | Only matters for Walkontable. Very rarely used in public API and Handsontable. |

**The public Handsontable API mainly uses visual indexes**, sometimes physical, and very rarely renderable (if any).

**In Walkontable** (the rendering engine), the data is already filtered, sorted, trimmed (etc.) by Handsontable, so Walkontable renders it as-is from 0 to N. Walkontable also uses "source index" and "render index" internally for virtualization - calculating what needs to be rendered at the current scroll position.

## HidingMap vs TrimmingMap

- **HidingMap** - The index stays in the DataMap (visual space) but is not rendered in the DOM. Used by `HiddenColumns` and `HiddenRows`. **Important: hidden columns/rows still have visual indexes.** The data is still accessible via `getDataAtCell()` with visual coordinates.
- **TrimmingMap** - The index is removed from the DataMap entirely. Used by `TrimRows` and `Filters`. Trimmed rows do not exist in visual space at all.

## IndexMapper API

Access via `hot.rowIndexMapper` or `hot.columnIndexMapper`. Key methods:

```js
// Translate between systems
mapper.getPhysicalFromVisualIndex(visualIndex)
mapper.getVisualFromPhysicalIndex(physicalIndex)
mapper.getPhysicalFromRenderableIndex(renderableIndex)
mapper.getRenderableFromVisualIndex(visualIndex)

// Register a new map
mapper.createAndRegisterIndexMap(name, type, initialValue)
// type: 'hiding' | 'trimming'
```

## When to use which coordinate

| You are doing | Use |
|---|---|
| Reading or writing source data | **Physical** |
| Working with user-facing row/column positions, selection, or `getDataAtCol()` | **Visual** |
| Accessing DOM nodes, cell elements, or Walkontable APIs | **Renderable** |
| Storing persistent state (e.g., sorting order, filter conditions) | **Physical** |

## Common gotcha: Filters + ManualColumnMove

The `conditionCollection` and `conditionUpdateObserver` in the Filters plugin operate on **physical** indexes, while `getDataAtCol()` requires **visual** indexes. When `manualColumnMove` is active, physical and visual column order diverge. Always convert with `getVisualFromPhysicalIndex()` / `getPhysicalFromVisualIndex()` before crossing the boundary.

## Quick plugin reference

| Plugin | Map type | Coordinate it manages |
|---|---|---|
| `HiddenColumns` / `HiddenRows` | HidingMap | Visual to renderable |
| `TrimRows` / `Filters` | TrimmingMap | Physical to visual |
| `ManualColumnMove` / `ColumnSorting` | IndexesSequence | Physical to visual |

## Source files

Implementation lives in `src/translations/` - see `indexMapper.ts`, `maps/`, and `mapCollections/`. For the deep subsystem reference (map types, translation methods, cache, observers, registration lifecycle), see `handsontable/.ai/INDEX-MAPPING.md`; for wider system context, `handsontable/.ai/ARCHITECTURE.md`.

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3 founder slots · $299/mo · GSC-verified traffic · sponsors can never buy grades.

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