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---
name: unity-scene-contracts
description: Advise on Unity scene composition contracts
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Defining required scene objects
- Planning bootstrap/wiring
- Documenting scene dependencies
- 界定场景必备对象、规划启动/装配、记录场景依赖
# Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
## Define
- Required root objects
- Required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Which objects are runtime-spawned
- Which assumptions should be validated early
## Output Format
- Scene object contract
- Bootstrap sequence
- Inspector wiring rules
- Validation rules
- Hidden dependency risks
## Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer explicit scene wiring over chains of runtime `Find`.
- Keep bootstrap objects small and focused.