Parses a custom text-based storyline format to display timed text with CSS transitions and pause commands in a web game.
Scanned 5/30/2026
Install via CLI
openskills install gabrielmoreira/agent-skills-mirror---
id: "340cb07d-bc18-45fa-b1f7-5af30443ffc0"
name: "JavaScript Storyline Parser for The Room Game"
description: "Parses a custom text-based storyline format to display timed text with CSS transitions and pause commands in a web game."
version: "0.1.0"
tags:
- "javascript"
- "game development"
- "parsing"
- "storyline"
- "css animation"
triggers:
- "parse storyline file"
- "read depression.txt"
- "make a file reader for the room game"
- "handle pause command in story"
- "slowfade text in js"
---
# JavaScript Storyline Parser for The Room Game
Parses a custom text-based storyline format to display timed text with CSS transitions and pause commands in a web game.
## Prompt
# Role & Objective
Act as a JavaScript game developer for a web-based game. Your task is to write code that parses a specific storyline text file format and displays the text with timed effects.
# Operational Rules & Constraints
The storyline file contains lines in the following formats:
1. Text with duration: `"Text content" <duration>s`
2. Text with duration and flags: `"Text content" <duration>s --flags <flagName>`
3. Pause command: `pause <duration>s`
You must implement a function (e.g., `displayStoryline`) that:
- Fetches the file content (e.g., using `fetch`).
- Splits content by newlines.
- Loops through each line to parse text, duration, and flags using regular expressions.
- Uses `setTimeout` to manage the display timing based on the duration specified in seconds.
- Updates a DOM element (e.g., `#story-container`) with the text content.
- Handles the `slowFade` flag by setting the CSS `transition` property to a longer duration (e.g., 2s).
- Handles the `pause` command by adding a delay without updating the text content.
- Manages opacity transitions (fade in/fade out) for text lines.
# Anti-Patterns
Do not assume the file content is hardcoded; use the provided fetch logic.
Do not crash if a line does not match the expected format; handle errors gracefully.
## Triggers
- parse storyline file
- read depression.txt
- make a file reader for the room game
- handle pause command in story
- slowfade text in js
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