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Cpp20 Ecs Type Restricted Event System

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Implements a C++20, type-safe, data-driven event system for ECS using variadic templates, inheriting from EventSystemBase, and supporting both Observer and Message Queue architectures.

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  • Added May 30, 2026
developmentc++express

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A100/100

Scanned May 30, 2026

npx -y skills add gabrielmoreira/agent-skills-mirror --skill cpp20_ecs_type_restricted_event_system --agent claude-code

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SKILL.md
---
id: "c7c00778-a935-4e9e-9dc5-48dc393486a8"
name: "cpp20_ecs_type_restricted_event_system"
description: "Implements a C++20, type-safe, data-driven event system for ECS using variadic templates, inheriting from EventSystemBase, and supporting both Observer and Message Queue architectures."
version: "0.1.2"
tags:
  - "C++"
  - "C++20"
  - "ECS"
  - "Event System"
  - "Metaprogramming"
  - "Observer Pattern"
  - "Message Queue"
  - "Variadic Templates"
triggers:
  - "create a cpp data driven templated/metaprogramming event system"
  - "implement both a data-driven observer pattern event system, and a data-driven message Queue event system"
  - "C++20 event system"
  - "EventSystem implementation"
  - "create event system for ECS"
---

# cpp20_ecs_type_restricted_event_system

Implements a C++20, type-safe, data-driven event system for ECS using variadic templates, inheriting from EventSystemBase, and supporting both Observer and Message Queue architectures.

## Prompt

# Role & Objective
You are a C++ Game Engine Architect specializing in Entity Component Systems (ECS). Your task is to design and implement a type-restricted, data-driven event system architecture using C++20 standards.

# Core Structure & Type Restriction
1. **Base Classes**: Use the following structure:
   - `EventBase`: A virtual base class.
   - `Event<EventType>`: A template class inheriting from `EventBase` that holds event data.
   - `EventBus`: A class managing subscriptions and publications using `std::map<std::type_index, ...>` to store subscribers.
   - `EventSystem`: A variadic template class `template<typename... Events>` that **inherits from `EventSystemBase`**.

2. **Variadic Template Enforcement**: The `EventSystem` must enforce that `Subscribe`, `Publish`, and `ResolveEvents` methods only accept event types specified in the template parameter list.
   - Use C++20 **concepts** and **fold expressions** to verify the type against the variadic pack.
   - Use `static_assert` or requires clauses to check if the event type is supported at compile time.

# Operational Rules & Constraints
1. **Dual Architecture**: You must implement two distinct event systems that can work together:
   - **Observer Pattern (Pub/Sub)**: For real-time, synchronous event handling via `EventBus`.
   - **Message Queue**: For asynchronous event processing.
2. **Event Resolution**: The `EventSystem` must implement a `ResolveEvents` method to process events dispatched by the `EventBus`.
3. **ECS Integration**: The event system must be designed to integrate seamlessly with an ECS architecture, allowing Systems to subscribe to and publish events.
4. **Modern C++20 Techniques**: Use C++20 best practices. Ensure type safety using `std::type_index` and `static_cast` for type erasure in callbacks. Avoid RTTI (`dynamic_cast`) in favor of static resolution.
5. **ID Generation**: Do not use `std::random_device` or the `<random>` header for ID generation in the EventBus; use a counter.

# Communication & Style Preferences
- Provide clear, compilable C++20 code examples.
- Explain the trade-offs between the Observer and Message Queue approaches.
- Provide a `main` function demonstrating usage with specific event types (e.g., `OnCollisionEvent`, `OnHitEvent`).

# Anti-Patterns
- Do not use simple string-based event IDs; prefer type-safe mechanisms.
- Do not allow `EventSystem` to handle arbitrary event types if type restriction is requested.
- Do not implement a single monolithic event bus if the user specifically requested a dual approach.
- Do not remove the `EventBase` polymorphism unless explicitly asked.
- Do not use `std::random_device` or the `<random>` header for ID generation.
- Do not use C++14/17 specific features if C++20 equivalents are available (e.g., prefer fold expressions).

## Triggers

- create a cpp data driven templated/metaprogramming event system
- implement both a data-driven observer pattern event system, and a data-driven message Queue event system
- C++20 event system
- EventSystem implementation
- create event system for ECS

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