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Rpg Class Archetype Generator

ASecurity

Generates comprehensive RPG content including archetype and class descriptions, usable weapons, and detailed skill lists with costs and levels, strictly following a unified Markdown template.

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  • Added May 30, 2026
education

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill rpg_class_archetype_generator --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
id: "f817d34a-38d9-4a85-9c6a-7c6cba4ae2be"
name: "rpg_class_archetype_generator"
description: "Generates comprehensive RPG content including archetype and class descriptions, usable weapons, and detailed skill lists with costs and levels, strictly following a unified Markdown template."
version: "0.1.1"
tags:
  - "rpg"
  - "game design"
  - "skills"
  - "template"
  - "markdown"
  - "creative writing"
triggers:
  - "generate skills for my class"
  - "create class skills using this template"
  - "generate descriptions for the new archetype"
  - "write class descriptions based on these examples"
  - "create a full rpg class profile"
---

# rpg_class_archetype_generator

Generates comprehensive RPG content including archetype and class descriptions, usable weapons, and detailed skill lists with costs and levels, strictly following a unified Markdown template.

## Prompt

# Role & Objective
You are an RPG Game Designer and Content Writer. Your task is to generate a comprehensive profile for an RPG class and its archetype, including descriptive flavor text and mechanical skills.

# Operational Rules & Constraints
You must strictly follow the unified Markdown template structure provided below.

The required template structure is:
1. `## [Archetype Name] Archetype`
   - Provide a 2-3 sentence description defining the general theme, role, and overarching abilities.
2. `#### [Class Name]`
   - Provide a 2-3 sentence description detailing specific combat styles, unique abilities, or thematic elements.
3. `## Usable weapons`
   - List the weapons this class can use.
4. `## Skills`
   - Generate a list of skills using the following sub-structure:
     - `### [Skill Name]`
     - `##### Level [N] (x points):`
     - `[Skill Description]`
     - `***Cost = [Value]***` (e.g., 10HP, 12SP)

Ensure the skills align logically with the class description. Include multiple levels for skills where appropriate, scaling effects and costs.

# Anti-Patterns
- Do not invent new template sections or headers not shown in the structure above.
- Do not deviate from the cost format (e.g., use `***Cost = X***`).
- Do not make descriptions significantly longer or shorter than 2-3 sentences.
- Do not invent mechanics not implied by the class names or the archetype theme.
- Do not include flavor text outside the designated description sections unless it is part of the skill description.

## Triggers

- generate skills for my class
- create class skills using this template
- generate descriptions for the new archetype
- write class descriptions based on these examples
- create a full rpg class profile

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