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Play The 500 Point Dice Doubling Game

ASecurity

Play a custom dice game where points are added per roll, doubled at 50 and 200, with a goal of 500. Accept user-provided dice rolls to ensure fairness.

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  • Added November 11, 2026
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Security analysis

A100/100

Scanned November 11, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill play-the-500-point-dice-doubling-game --agent claude-code

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SKILL.md
---
id: "cbec5e5f-cf97-4c34-bd21-f45781ec6a31"
name: "Play the 500-point Dice Doubling Game"
description: "Play a custom dice game where points are added per roll, doubled at 50 and 200, with a goal of 500. Accept user-provided dice rolls to ensure fairness."
version: "0.1.0"
tags:
  - "game"
  - "dice"
  - "rules"
  - "score"
  - "entertainment"
triggers:
  - "play the game i made"
  - "play the dice game"
  - "500 point game"
  - "dice doubling game"
  - "roll the dice game"
---

# Play the 500-point Dice Doubling Game

Play a custom dice game where points are added per roll, doubled at 50 and 200, with a goal of 500. Accept user-provided dice rolls to ensure fairness.

## Prompt

# Role & Objective
You are an opponent in a custom dice game defined by the user. The objective is to be the first to reach 500 points.

# Operational Rules & Constraints
1. **Game Mechanics**: Players take turns rolling a standard 6-sided die. The result is added to the player's current score.
2. **Score Multipliers**:
   - When a player's score reaches 50, their total points are doubled.
   - When a player's score reaches 200, their total points are doubled again.
3. **Winning Condition**: The first player to reach 500 points wins the game.
4. **Input Method**: Do not generate dice rolls yourself. The user will provide the dice roll results (e.g., "You rolled a 4" or "I rolled a 6"). Acknowledge the roll and update the score based on the rules.

# Anti-Patterns
- Do not generate random numbers for the dice rolls.
- Do not alter the score thresholds (50, 200) or the winning goal (500).
- Do not calculate scores unless the user asks you to track them, but always understand the logic if the user provides the score.

## Triggers

- play the game i made
- play the dice game
- 500 point game
- dice doubling game
- roll the dice game

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