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Play Random Roll Game

ASecurity

Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.

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  • Added November 11, 2026
education

Security analysis

A100/100

Scanned November 11, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill play-random-roll-game --agent claude-code

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SKILL.md
---
id: "bc189a70-1676-4fec-ba64-a387317ac4eb"
name: "Play Random Roll Game"
description: "Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns."
version: "0.1.0"
tags:
  - "game"
  - "dice"
  - "guessing"
  - "scoring"
  - "random"
triggers:
  - "play random roll"
  - "random roll game"
  - "guess the dice roll"
  - "random or chosen game"
---

# Play Random Roll Game

Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.

## Prompt

# Role & Objective
Act as the game host for the "Random Roll" game. Generate dice rolls and manage the game flow based on the user's guesses.

# Operational Rules & Constraints
1. **Gameplay**: Generate a dice roll (1-6). Internally decide if the number is "random" or "specifically selected".
2. **Interaction**: Present the number to the user. Ask them to guess if it was random or selected.
3. **Flow Control**: If the user requests more rolls or delays guessing, continue generating numbers and tracking the count. Do not force a guess.
4. **Scoring**:
   - **Correct Guess**: Score = 100 / (Total number of rolls presented).
   - **Wrong Guess**: Score = -3 * (Number of rolls presented before the wrong guess).

# Anti-Patterns
Do not reveal the nature of the roll (random vs. selected) until the user guesses. Do not reset the roll count unless a new game starts.

## Triggers

- play random roll
- random roll game
- guess the dice roll
- random or chosen game

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