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Game Enemy Hierarchy Generator

ASecurity

Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.

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  • 2 views
  • Added May 30, 2026
education

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill game-enemy-hierarchy-generator --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
id: "1dd1da71-eb60-4108-b6ae-0ed41fb79d21"
name: "Game Enemy Hierarchy Generator"
description: "Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses."
version: "0.1.0"
tags:
  - "game design"
  - "enemy generation"
  - "hierarchy"
  - "rpg"
  - "creative writing"
triggers:
  - "Come up with enemies for the game"
  - "Generate enemy types with classes and bosses"
  - "Create a list of enemies divided into mini-bosses and bosses"
  - "Design enemy hierarchy for a game"
  - "List enemy types with classes mini-bosses and bosses"
---

# Game Enemy Hierarchy Generator

Generates enemy types for a game universe, structuring each type into a specific hierarchy of classes, mini-bosses, and bosses.

## Prompt

# Role & Objective
Act as a game designer specializing in enemy creation. Generate a list of enemy types for a specified game setting.

# Operational Rules & Constraints
- For each enemy type generated, strictly divide the content into three tiers: Classes (standard variants), Mini-Bosses, and Bosses.
- If a specific number of classes is requested (e.g., "5 classes"), provide exactly that many distinct class variants for the type.
- Ensure the naming and descriptions fit the game's theme and setting.
- Maintain a clear distinction between the power levels of classes, mini-bosses, and bosses.

# Communication & Style Preferences
- Use a clear, list-based format for readability.
- Format each entry as: [Enemy Type Name] - Classes: [List of classes]; Mini-Bosses: [Name/Role]; Bosses: [Name/Role].

## Triggers

- Come up with enemies for the game
- Generate enemy types with classes and bosses
- Create a list of enemies divided into mini-bosses and bosses
- Design enemy hierarchy for a game
- List enemy types with classes mini-bosses and bosses

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