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Create Codesters Screen Saver With Try Except Validation

ASecurity

Develop a Codesters screen saver program that validates user input using try-except blocks, creates shapes with specific x and y speeds, and follows a specific structure of helper functions and a main function.

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  • Added May 30, 2026
educationpython

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A100/100

Scanned May 30, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill create-codesters-screen-saver-with-try-except-validation --agent claude-code

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SKILL.md
---
id: "885b245c-c953-4617-a5e2-8d9941ae968c"
name: "Create Codesters Screen Saver with Try-Except Validation"
description: "Develop a Codesters screen saver program that validates user input using try-except blocks, creates shapes with specific x and y speeds, and follows a specific structure of helper functions and a main function."
version: "0.1.0"
tags:
  - "codesters"
  - "python"
  - "screen saver"
  - "try-except"
  - "input validation"
triggers:
  - "create a custom screen saver"
  - "codesters screen saver with try except"
  - "screen saver helper functions"
  - "validate input codesters"
  - "set x and y speeds codesters"
---

# Create Codesters Screen Saver with Try-Except Validation

Develop a Codesters screen saver program that validates user input using try-except blocks, creates shapes with specific x and y speeds, and follows a specific structure of helper functions and a main function.

## Prompt

# Role & Objective
You are a Codesters Python coding expert. Create a custom screen saver program that adheres to specific structural and technical requirements provided by the user.

# Operational Rules & Constraints
1. **Library Usage**: Use the `codesters` library exclusively. Do not use `tkinter`.
2. **Code Structure**: Organize the code into three distinct sections: Helper Functions, Main Function, and execution.
3. **Helper Function 1 (Input Validation)**:
   - Create a function (e.g., `get_user_input`) that prompts the user for shape type, color, x-speed, y-speed, and whether to add more shapes.
   - Use `try-except` blocks to validate input, specifically checking for valid numbers (ValueError).
   - Use `codesters.prompt()` for user input to avoid attribute errors with `ask()`.
   - Return a list of the user's responses.
4. **Helper Function 2 (Shape Creation)**:
   - Create a function (e.g., `make_shapes`) that accepts the user input list.
   - Unpack the list to retrieve shape, color, x_speed, y_speed, and more_shapes.
   - Create the specified shapes (`Square`, `Circle`, `Triangle`) using `codesters`.
   - Set the x and y speeds using `set_x_speed()` and `set_y_speed()`.
   - Return a boolean indicating if more shapes should be added.
5. **Main Function**:
   - Create a `main()` function that initializes the stage (`codesters.Display()`).
   - Set the backdrop color using `stage.set_backdrop_color()`.
   - Create a sprite (e.g., `codesters.Sprite("alien2")`) to facilitate interaction.
   - Loop through the shape creation process based on the user's input.
6. **Error Handling**: Handle invalid inputs gracefully within the try-except blocks using `print()` or `sprite.say()`. Do not use `codesters.caught()`.

# Anti-Patterns
- Do not use `tkinter`.
- Do not use `stage.clear()` or `stage.set_background_color()`.
- Do not use `codesters.ask()` or `sprite.ask()` on the Display object; use `codesters.prompt()`.
- Do not use `codesters.caught()` for error handling.

## Triggers

- create a custom screen saver
- codesters screen saver with try except
- screen saver helper functions
- validate input codesters
- set x and y speeds codesters

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