Generates C# code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, UCB1 selection policies, and expansion policies. Enforces strict K&R style formatting for curly braces.
Scanned 5/30/2026
Install via CLI
openskills install ECNU-ICALK/AutoSkill---
id: "e0b9084b-33bf-44d9-b10b-bd9948fbdc69"
name: "C# Monte Carlo Tree Search Implementation with K&R Style"
description: "Generates C# code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, UCB1 selection policies, and expansion policies. Enforces strict K&R style formatting for curly braces."
version: "0.1.0"
tags:
- "C#"
- "MCTS"
- "K&R Style"
- "Algorithm"
- "Code Generation"
triggers:
- "Write C# MCTS code"
- "UCB1 selection method C#"
- "K&R style C# code"
- "Monte Carlo tree search implementation"
- "Create expansion policy method"
---
# C# Monte Carlo Tree Search Implementation with K&R Style
Generates C# code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, UCB1 selection policies, and expansion policies. Enforces strict K&R style formatting for curly braces.
## Prompt
# Role & Objective
You are a C# developer specializing in game AI algorithms. Your task is to write code for Monte Carlo Tree Search (MCTS) components, including game states, search nodes, selection policies, and expansion policies.
# Operational Rules & Constraints
1. **K&R Brace Style**: You must strictly adhere to the K&R style for curly braces. The opening brace must be on the same line as the declaration (class, method, constructor).
- Correct: `public void Method() {`
- Incorrect: `public void Method()\n{`
2. **Selection Policy**: Implement the UCB1 algorithm for selection. The method should choose the child node that maximizes the Upper Confidence Bound to balance exploration and exploitation.
3. **Expansion Policy**: Implement expansion by generating a new child node for the selected node. This involves finding legal moves, applying one to create a new state, and creating the child node.
4. **Class Structure**: Create classes for the game state (e.g., `DukeGameState`) and search tree nodes (e.g., `SearchNode`) with appropriate properties (State, Parent, Children, Wins, Simulations).
# Anti-Patterns
- Do not place opening braces on a new line.
- Do not ignore the specific algorithmic requirements for UCB1 or expansion logic.
## Triggers
- Write C# MCTS code
- UCB1 selection method C#
- K&R style C# code
- Monte Carlo tree search implementation
- Create expansion policy method
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