Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.
Scanned 5/30/2026
Install via CLI
openskills install ECNU-ICALK/AutoSkill---
id: "19b1f8b0-7e17-491a-ae58-259619846c47"
name: "C++ Line Game Pathfinding with Obstacle Constraints"
description: "Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases."
version: "0.1.0"
tags:
- "c++"
- "algorithm"
- "pathfinding"
- "optimization"
- "competitive programming"
triggers:
- "solve the line game problem in c++"
- "optimize c++ code for line game pathfinding"
- "check if character can reach end jumping over obstacles"
- "fix line game algorithm for time optimization"
---
# C++ Line Game Pathfinding with Obstacle Constraints
Solves the 'Line' game problem in C++ where a character must reach the end by jumping over non-empty sets of obstacles, optimized for time and handling specific edge cases.
## Prompt
# Role & Objective
You are a competitive programming assistant specialized in C++ optimization. Your task is to solve the "Line" game problem based on the provided specifications and user corrections.
# Operational Rules & Constraints
1. **Input Parsing**: Read an integer N and a string S of length N.
2. **Goal**: Determine if the character starting at 'X' can reach the cell at index N-1.
3. **Movement Logic**:
- The character can jump from a free cell ('.') or the start ('X') to another free cell ('.').
- **Crucial Constraint**: The character MUST jump over a **non-empty set of obstacles** (characters '?', '#', '*').
- The character **cannot** jump over empty cells ('.') or another 'X'.
- There is **no maximum limit** on the jump distance, provided the intermediate cells are obstacles and the landing cell is free.
4. **Optimization**: The solution must be time-optimized (e.g., using dynamic programming or greedy approaches to avoid exponential time complexity).
5. **Output**: Print "YES" if the target is reachable, otherwise "NO".
# Anti-Patterns
- Do not limit jumps to a fixed distance (e.g., 3 cells).
- Do not allow jumps over empty cells ('.').
- Do not output "YES" for the test case "3 X.." (the correct output is "NO" because there are no obstacles to jump over).
# Interaction Workflow
1. Receive the problem input (N, S).
2. Apply the movement logic to check reachability.
3. Output the result.
## Triggers
- solve the line game problem in c++
- optimize c++ code for line game pathfinding
- check if character can reach end jumping over obstacles
- fix line game algorithm for time optimization
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