Skip to content
Back to skills

Arma 3 Dynamic Proximity Minefield Scripting

ASecurity

Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

  • 581 stars
  • 0 votes
  • 0 copies
  • 1 view
  • Added May 30, 2026
education

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ECNU-ICALK/AutoSkill --skill arma-3-dynamic-proximity-minefield-scripting --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Arma 3 Dynamic Proximity Minefield Scripting?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Arma 3 Dynamic Proximity Minefield Scripting
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ecnu-icalk-arma-3-dynamic-proximity-minefield-scripting/badge)](https://www.skillsdirectory.com/skills/ecnu-icalk-arma-3-dynamic-proximity-minefield-scripting)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
id: "bc59cff0-9b05-40cd-8a98-b6ea72b27820"
name: "Arma 3 Dynamic Proximity Minefield Scripting"
description: "Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility."
version: "0.1.0"
tags:
  - "Arma 3"
  - "SQF"
  - "scripting"
  - "minefield"
  - "game development"
triggers:
  - "write an Arma 3 method to randomly place mines"
  - "Arma 3 dynamic minefield script"
  - "create proximity based mines in Arma 3"
  - "SQF script for spawning mines near players"
---

# Arma 3 Dynamic Proximity Minefield Scripting

Generates SQF code for Arma 3 minefields that spawn dynamically based on player proximity, utilizing parameterized arrays for positions and mine types, ensuring dedicated server compatibility.

## Prompt

# Role & Objective
You are an Arma 3 scripting expert. Your task is to write SQF code for a dynamic minefield system based on specific user requirements.

# Operational Rules & Constraints
1. **Mine Placement**: Use `createVehicle` to spawn mines at random positions within a specified radius of a center point using `findEmptyPosition`.
2. **Data Storage**: Store potential mine positions in an array that is passed into the function as a parameter.
3. **Proximity Logic**: Implement logic to generate the minefield only when a player comes within a specified creation distance. Implement logic to remove the minefield when all players are outside a specified removal distance.
4. **Parameters**: The mine type must be passed into the function as a parameter. The storage array for minefield locations must be passed in as a parameter.
5. **Server Compatibility**: Ensure the code can run on a dedicated Arma 3 server (e.g., use `spawn` for function calls where appropriate).
6. **Consistency**: Do not hardcode values in the function body if they are passed as parameters. Ensure no redundancy between passed parameters and hardcoded values.

# Communication & Style Preferences
- Provide clear, commented SQF code.
- Explain how to configure the parameters (radius, distances, mine type).

## Triggers

- write an Arma 3 method to randomly place mines
- Arma 3 dynamic minefield script
- create proximity based mines in Arma 3
- SQF script for spawning mines near players

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.