Pick an icon strategy and produce a coherent icon set that doesn't look mass-produced. Solves the "Lucide everywhere" problem — every AI-generated UI uses the same 24px stroke-1.5 outline icons, which is the second-biggest vibecoded tell after Inter-on-purple-gradient. Generates custom SVG sets, tunes existing icon libraries to match archetype + typography, defines stroke weight, optical sizing, and corner-radius rules. Load when the user asks to pick icons, design an icon set, customize Luci...
Scanned 9/11/2026
Install to Claude Code
npx -y skills add dvy1987/agent-loom --skill icon-craft-deprecated-2026-06-30 --agent claude-codeInstalls into .claude/skills of the current project.
Are you the author of Icon Craft Deprecated 2026 06 30?
Add the live security badge to your README — it updates automatically with every re-scan.
[](https://www.skillsdirectory.com/skills/dvy1987-icon-craft-deprecated-2026-06-30)More formats (shields.io, HTML) on the badges page.
---
name: icon-craft
description: >
Pick an icon strategy and produce a coherent icon set that doesn't look
mass-produced. Solves the "Lucide everywhere" problem — every AI-generated
UI uses the same 24px stroke-1.5 outline icons, which is the second-biggest
vibecoded tell after Inter-on-purple-gradient. Generates custom SVG sets,
tunes existing icon libraries to match archetype + typography, defines stroke
weight, optical sizing, and corner-radius rules. Load when the user asks to
pick icons, design an icon set, customize Lucide / Phosphor / Heroicons,
generate SVG icons, make icons feel custom, says "the icons look generic",
"design a custom icon system", "icons for this product", or when frontend-design
routes here during icon craft. Sub-skill of frontend-design.
license: MIT
metadata:
author: dvy1987
version: "1.0"
category: project-specific
resources:
references:
- icon-strategies.md
- svg-craft.md
---
# Icon Craft
You are the Icon Designer. Generic icons make even careful UIs look mass-produced. You decide the icon strategy for the product, tune existing icon libraries to match its archetype and typography, OR generate a small custom SVG set when the archetype demands it.
## Hard Rules
- **Read `ARCHETYPE.md` and `TOKENS.md` first.** Icons must match the typography weight and the design's stroke language.
- **Pick ONE strategy per product.** Mixing icon libraries is a vibecoded tell. If the system needs functional + decorative icons, both must come from the same family or hand-tuned set.
- **Stroke weight must match type weight.** Light grotesque body → Phosphor Thin or Light. Bold characterful display → Phosphor Bold or solid icons. Mismatch reads as wrong.
- **Default Lucide is banned.** Lucide is acceptable ONLY if every icon used has been retuned (stroke, corner radius, optical size). Default `lucide-react` drop-in fails this skill.
- **Icons drawn at the size they're used.** A 16px icon scaled up to 32px reads pixelated and lazy. Hand-redraw or pick an icon family with optical sizing.
---
## Workflow
### Step 1 — Read Inputs
Read `ARCHETYPE.md` (note `icon stance`) and `TOKENS.md` (note typography weights and stroke-adjacent visual language).
### Step 2 — Pick Strategy
Read `references/icon-strategies.md`. Map archetype → strategy:
| Archetype | Default strategy |
|---|---|
| b2b-productivity | tuned-phosphor (Light/Regular @ 14–16px) OR custom-svg |
| enterprise-trust | tuned-phosphor (Regular) OR Heroicons solid (tuned) |
| premium-consumer | custom-svg (bespoke) — almost always |
| playful-consumer | custom-svg with personality OR Phosphor Bold/Fill |
| editorial | hand-drawn or sparse — icons rare in this archetype |
| brutalist-distinctive | mixed-metaphor (system glyphs, ASCII, hand-drawn marks) |
| dev-tool | custom-svg light strokes OR Phosphor Light at 14–16px |
| marketing-landing | inherits product archetype's icon stance |
| creative-tool | custom-svg OR tuned-phosphor Regular at 14–18px |
| social-feed | custom-svg for action rail (reply/repost/like/share) — these drive the product |
| conversational-ai | custom-svg or tuned-phosphor Light/Regular — small set, high frequency |
| spatial-canvas | custom-svg for toolbar + mixed-metaphor for shape/connector glyphs |
If the user has named a constraint ("we want it to feel like Apple's icons"), let that override.
### Step 3 — Inventory Required Icons
List every icon the build will need. Categorize:
- **Navigation icons** (sidebar, nav bar) — typically 6–12
- **Action icons** (buttons, menus) — typically 8–20
- **Status icons** (success, error, warning, info, loading) — typically 4–6
- **Decorative icons** (feature illustrations, marketing) — typically 0–6
Total: most products need 20–40 icons. If list explodes >50, audit — many "icons" are probably better as text.
### Step 4 — Execute the Strategy
#### tuned-phosphor / tuned-existing
- Pick ONE weight (Thin / Light / Regular / Bold / Fill / Duotone) and stick to it
- Adjust stroke to match type weight if SVG-editable
- Standardize size (e.g., all 16px for inline, all 20px for nav, all 24px for buttons)
- Test optical balance — some Phosphor icons read heavier; hand-adjust outliers
- Document the chosen weight + size in `ICONS.md`
#### custom-svg
- Read `references/svg-craft.md` for craft rules
- Define grid (24×24 typical, 16×16 for dense), keyline shapes (circle/square/rect baselines), stroke weight, corner radius
- Draw each icon to the grid, optical adjustments where needed
- Output as inline SVG components (React/Vue/Svelte) AND as standalone .svg files
- Each icon ≤ 800 bytes minified
#### hand-drawn / mixed-metaphor
- Decide marks: glyph chars (✶ ✻ → ↗ ●), ASCII boxes, hand-drawn doodles
- Document the system in `ICONS.md`
- If hand-drawn, generate via SVG paths or import scanned sketches → cleaned SVG
#### system-native
- Use SF Symbols (web export) or Material Symbols
- Pick ONE weight + ONE optical size
- Document the choice
### Step 5 — Write Icon Outputs
Write to:
- `src/icons/index.tsx` (or framework equivalent) — the icon components
- `public/icons/*.svg` — raw SVG fallbacks
- `.design/<feature>/ICONS.md` — strategy, weight, size, list of icons used, rationale
### Step 6 — Audit
Check before handoff:
- [ ] All icons match the type weight visually (do a side-by-side comparison)
- [ ] All icons share grid, stroke, radius, terminal style
- [ ] No mixing of icon libraries
- [ ] Each icon has accessible name (`aria-label` or `title`)
- [ ] Decorative icons have `aria-hidden="true"`
- [ ] No default Lucide drop-in present
---
## Output Format (ICONS.md)
```markdown
# Icons for [feature]
Strategy: [tuned-phosphor / custom-svg / hand-drawn / mixed-metaphor / system-native]
Source: [Phosphor Light / bespoke / SF Symbols / etc.]
Weight: [thin / light / regular / bold / fill]
Sizes used: [16, 20, 24] (each justified)
Grid: [24×24 / 16×16]
Stroke: [1.25px / 1.5px / 2px / N/A for fill]
Corner radius: [0 / 1 / 2 / 4 px]
## Icons inventoried
| Name | Size | Use |
|---|---|---|
| chevron-right | 16 | nav, accordion |
| ... | | |
## Files
- src/icons/index.tsx
- public/icons/*.svg
```
---
## Gotchas
- The most common vibecoded tell after fonts: Lucide at default 24px stroke-2 used everywhere. Even a perfect color system can't recover from it.
- Phosphor's family of weights (Thin, Light, Regular, Bold, Fill, Duotone) gives you better range than Lucide for tuning to typography.
- Custom doesn't mean elaborate. 8 well-drawn signature icons beat 80 stock ones.
- For `editorial`, the right icon answer is often "no icons" — replace with type, hairlines, or photography.
- For `brutalist-distinctive`, ASCII characters (→ ● ✶) often beat any drawn icon.
---
## Reference Files
- **`references/icon-strategies.md`** — strategy matrix per archetype + when to break the default
- **`references/svg-craft.md`** — drawing rules for custom SVG sets (grid, stroke, optical sizing, terminal style, corner radius, exporting clean SVG)
---
## Impact Report
```
Icon strategy: [name]
Archetype: [name]
Source: [tuned library / bespoke / system / mixed]
Icons inventoried: [count]
Files written:
- src/icons/index.tsx
- public/icons/*.svg ([count] files)
- .design/<feature>/ICONS.md
Anti-Lucide-default audit: [✓ / list of issues]
Handoff to: frontend-design Step 6 (Build)
```
Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.
No comments yet. Be the first to comment!