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Agent Coordination
ASecurityThis skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work...
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- Added September 27, 2026
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npx -y skills add David-Li0406/meta-skill-evloving --skill agent-coordination --agent claude-codeAre you the author of Agent Coordination?
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[](https://www.skillsdirectory.com/skills/david-li0406-agent-coordination)---
name: Agent Coordination
description: |
This skill should be used when working on the Zero-Day Attack Unity project.
Provides guidance for coordinating specialized agents across ALL development
activities including bug investigation, implementation, design exploration,
architecture decisions, Unity/MCP integration, and multi-phase planning.
Trigger phrases: "fix this bug", "implement", "design", "investigate",
"refactor", "review", "plan", "coordinate", "which agent", "help me with",
"explore the codebase", or any development work on this Unity game project.
version: 0.3.0
---
# Agent Coordination for Zero-Day Attack
This skill provides guidance for selecting and coordinating agents and skills when working on Zero-Day Attack. For structured planning workflows, use the `/start-planning` command.
## Available Agents
| Agent | Domain | Best Skills to Load First |
| ------------------------- | ------------------------------------------ | --------------------------------- |
| **code-architect** | Code structure, patterns, layer separation | project-architecture |
| **game-designer** | Game rules, mechanics, player experience | zero-day-rules |
| **ui-ux-developer** | Layout, sizing, visual feedback | layout-sizing, visual-style-guide |
| **input-developer** | Board SDK, touch input, piece detection | board-sdk |
| **scene-builder** | Unity hierarchy, GameObjects, prefabs | unity-mcp-tools |
| **test-engineer** | Writing and running tests | unity-testing |
| **deployment-specialist** | Building APK, Board deployment | (none required) |
| **mcp-advisor** | MCP tool selection, troubleshooting | unity-mcp-tools |
| **project-producer** | Documentation, workflow coordination | documentation |
## Available Skills
| Skill | Domain | Relevant Agents |
| ------------------------ | ---------------------------------------- | ---------------------------------------- |
| **zero-day-rules** | Game mechanics, phases, scoring | game-designer, code-architect |
| **project-architecture** | Namespaces, singletons, layers | code-architect, any implementation agent |
| **board-sdk** | Touch input, pieces, contacts, simulator | input-developer, code-architect |
| **layout-sizing** | Screen dimensions, coordinates, SVG | ui-ux-developer, scene-builder |
| **visual-style-guide** | Colors, rendering order, visual design | ui-ux-developer, scene-builder |
| **unity-mcp-tools** | MCP tool usage and patterns | mcp-advisor, scene-builder |
| **unity-testing** | EditMode/PlayMode tests | test-engineer, code-architect |
| **documentation** | Doc conventions, CLAUDE.md maintenance | project-producer |
## Agent Selection by Context
Agents trigger automatically based on context:
| When Working On | Primary Agent | Supporting Agents |
| ---------------------------- | --------------------- | -------------------------------- |
| Architecture decisions | code-architect | game-designer |
| Game rules or mechanics | game-designer | code-architect |
| Token or tile implementation | code-architect | input-developer, ui-ux-developer |
| Touch/glyph handling | input-developer | code-architect |
| Layout or positioning | ui-ux-developer | code-architect |
| Unity scene hierarchy | scene-builder | mcp-advisor |
| Writing tests | test-engineer | code-architect |
| Build or deployment | deployment-specialist | - |
| MCP issues or tool selection | mcp-advisor | - |
| Documentation updates | project-producer | - |
**Note:** For any implementation work, include `code-architect` to ensure proper layer separation and architectural consistency.
## Skill and Agent Pairing Examples
**Bug in token placement:**
- Load: `board-sdk`, `project-architecture`
- Agents: `input-developer` (SDK behavior), `code-architect` (state flow)
**New game feature:**
- Load: `zero-day-rules`, `project-architecture`
- Agents: `game-designer` (rules), `code-architect` (implementation)
**Visual/layout issue:**
- Load: `layout-sizing`, `visual-style-guide`
- Agents: `ui-ux-developer` (visuals), `code-architect` (if code changes needed)
**Unity scene work:**
- Load: `unity-mcp-tools`
- Agents: `scene-builder` (hierarchy), `mcp-advisor` (tool selection)
- Enable MCP tools first: `/unity-mcp-enable scene-read gameobject`
**Writing tests:**
- Load: `unity-testing`, `project-architecture`
- Agents: `test-engineer`
## Technical Notes
### Subagent Capabilities
**Subagents CAN:**
- Use MCP tools directly when enabled by orchestrator
- Access skills declared in their frontmatter
- Use standard Claude Code tools (Read, Edit, Bash, etc.)
**Subagents CANNOT:**
- Execute slash commands
- Enable/disable MCP tools
### MCP Tool Workflow
1. Orchestrator enables tools with this command: `/unity-mcp-enable [groups]`
2. Spawn agent with MCP-related task
3. Agent uses MCP tools directly
4. Orchestrator resets toools with this commmand: `/unity-mcp-reset`
### Agent Results
After agents complete, consider:
- Which agent provided which insight (attribution)
- Agent IDs for potential resumption
- Consensus or conflicts among findings
## Commands
| Command | Purpose |
| ---------------------------- | ------------------------------ |
| `/start-planning [task]` | Structured planning workflow |
| `/unity-mcp-enable [groups]` | Enable MCP tools before agents |
| `/unity-mcp-reset` | Disable MCP tools after work |
| `/update-documentation` | Document changes |
## Reference Files
- **`references/plugin-components.md`** - Full component reference
- **`references/workflow-patterns.md`** - Example workflow sequences
- **`references/handoff-protocols.md`** - Agent transition patterns
Files in this skill
- SKILL.md
- references/handoff-protocols.md
- references/plugin-components.md
- references/workflow-patterns.md
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