Working definitions of the core quant concepts — Brier, log-loss, calibration, logistic regression, gradient boosting/XGBoost, regularization, walk-forward CV, CLV — and when each tool fits.
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---
name: quant_concepts
description: Working definitions of the core quant concepts — Brier, log-loss, calibration, logistic regression, gradient boosting/XGBoost, regularization, walk-forward CV, CLV — and when each tool fits.
triggers: [brier, log loss, log-loss, logistic regression, xgboost, gradient boosting, overfit, overfitting, calibration curve, regularization, walk-forward]
---
# Quant concepts — working definitions
Use these to explain your choices and to choose the right tool for the data volume.
## Scoring probabilities
- **Brier score**: mean squared error of prob vs outcome. 0 = oracle; 0.25 = coin
flip on a balanced set. Insensitive to tail confidence; easy to interpret.
- **Log-loss**: negative mean log-likelihood. Punishes confident wrongness brutally
(a 0.99 that loses costs ~4.6; a 0.6 that loses costs ~0.9). If log-loss looks
much worse than Brier, the model is overconfident in its tails.
- **Calibration curve**: bucket predictions (e.g. deciles), compare bucket mean prob
vs bucket hit rate. The diagonal is calibrated; S-shapes mean over/underconfidence.
With < ~200 samples, buckets are noise — say so instead of plotting noise.
- Always score on out-of-sample data; training-set scores are advertising.
## Model families (match the tool to the sample size)
- **Logistic regression** — the default. Linear in log-odds, a handful of
parameters, stable on hundreds of events, coefficients are readable ("home
advantage = +0.18 log-odds"). Add L2 regularization when features correlate.
- **Poisson / normal approximations** — for scores and totals: model the scoring
process (goals ~ Poisson, points ~ Normal), derive market probs analytically.
Few parameters, strong structure — excellent for small samples.
- **Gradient boosting (XGBoost/LightGBM)** — trees capture interactions and
non-linearities, but they overfit small samples enthusiastically and their raw
outputs are usually MIScalibrated (recalibrate afterwards — see
`calibrate_probabilities`). Reach for boosting when you have thousands of events
and engineered features; never for 50 games. The sandbox has no GPU and may not
carry xgboost — sklearn's GradientBoostingClassifier or hand-rolled logistic is
the portable default.
- **Elo-style ratings** — not a model family, a feature factory: a single online
rating per team, updated per game, feeds any of the above as a strong feature.
## Regularization & validation
- **Regularization** (L2/shrinkage): pull estimates toward zero/base-rate; the
smaller the sample, the harder you shrink. Equivalent intuition: a prior.
- **Walk-forward CV**: refit at each step, predict the next slice, accumulate
out-of-sample scores. Honest for time series where a single split is lucky/unlucky.
## Market concepts
- **CLV (closing-line value)**: your price vs the closing price. The close is the
market's most informed state; consistently beating it is the strongest evidence
of real edge — more reliable than short-run ROI (variance dominates small samples).
- **Vig/overround**: the book's margin baked into prices; remove it (normalise
implied probs) before comparing model vs market — `value_finder` does this.
- **Variance vs edge**: positive CLV + negative ROI over 50 bets = variance, keep
going; negative CLV + positive ROI = luck, stop. Bet counts under ~100 decide
almost nothing at typical edges — say so.