Skip to content
Back to skills

Common Mobile Animation

ASecurity

Motion design principles for mobile apps. Covers timing curves, transitions, gestures, and performance-conscious animations. (triggers: **/*_page.dart, **/*_screen.dart, **/*.swift, **/*Activity.kt, **/*Screen.tsx, Animation, AnimationController, Animated, MotionLayout, transition, gesture)

  • 65 stars
  • 0 votes
  • 0 copies
  • 2 views
  • Added May 30, 2026
developmentswiftperformance

Security analysis

A100/100

Scanned May 30, 2026

npx -y skills add ComeOnOliver/skillshub --skill common-mobile-animation --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Common Mobile Animation?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Common Mobile Animation
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/comeonoliver-common-mobile-animation/badge)](https://www.skillsdirectory.com/skills/comeonoliver-common-mobile-animation)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: common-mobile-animation
description: "Motion design principles for mobile apps. Covers timing curves, transitions, gestures, and performance-conscious animations. (triggers: **/*_page.dart, **/*_screen.dart, **/*.swift, **/*Activity.kt, **/*Screen.tsx, Animation, AnimationController, Animated, MotionLayout, transition, gesture)"
---

# Mobile Animation

## **Priority: P1 (OPERATIONAL)**

Native-feeling motion design. Optimize for 60fps and platform conventions.

## Timing Standards

- **Short**: 100-150ms (Toggles, cell press)
- **Medium**: 250-350ms (Nav, modals)
- **Long**: 400-600ms (Shared element, complex state)
- **Limit**: Never >600ms.

## Guidelines

- **Easing**: Use `Curves.fastOutSlowIn` (Material) or `easeInOut` (iOS). Avoid `linear`.
- **Performance**: Animate `transform` (Scale/Translation) and `opacity`. Avoid `width`/`height`.
- **Gestures**: Implement `onPan` / `interactivePopGesture` for fluid UX.
- **Optimization**: Use `FadeTransition` / `SlideTransition` over `AnimatedBuilder` for simple cases.

[Animation Patterns](references/animation-patterns.md)

## Anti-Patterns

- **No Linear Easing**: Feels robotic.
- **No Layout Trashing**: Avoid animating properties that trigger layout (width, padding).
- **No Memory Leaks**: Always `dispose()` AnimationControllers.
- **No Blocking UI**: Run heavy calculations outside animation frames.

## Related Topics

mobile-ux-core | mobile-performance | flutter/animations

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.