Design engaging quizzes with effective questions, scoring logic, and results that drive learning or conversions.
Scanned 9/6/2026
Install to Claude Code
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---
name: Quiz
slug: quiz
version: 1.0.0
description: Design engaging quizzes with effective questions, scoring logic, and results that drive learning or conversions.
homepage: https://clawic.com/skills/quiz
metadata:
clawdbot:
emoji: ❓
displayName: Quiz
---
## Situation Detection
| Context | Load |
|---------|------|
| Knowledge assessment, exams, certifications | `types.md` → Knowledge section |
| Personality quizzes, "Which X are you?" | `types.md` → Personality section |
| Lead generation, marketing quizzes | `types.md` → Lead-gen section |
| Writing effective questions | `questions.md` |
| Building quiz UI/UX, gamification | `implementation.md` |
---
## Universal Rules
**One concept per question.** Double-barreled questions confuse and measure nothing. "Do you like pizza and exercise?" → Bad.
**Wrong answers must be plausible.** If correct answer is obvious by elimination, you're testing pattern recognition, not knowledge.
**Results must feel personal.** Generic outcomes kill engagement. "You got 7/10" loses to "You're an 80s Movie Expert — you caught references most people miss."
**Progress visibility motivates.** Show question count, progress bar, time remaining. Uncertainty creates anxiety and abandonment.
---
## Quiz Types Quick Reference
| Type | Goal | Typical Length | Results |
|------|------|----------------|---------|
| Knowledge | Assess learning | 10-20 questions | Score + feedback per answer |
| Personality | Engagement, sharing | 5-12 questions | Personality type/category |
| Assessment | Diagnose level/fit | 10-30 questions | Detailed report |
| Lead-gen | Capture email | 5-8 questions | Results gated behind email |
| Trivia | Entertainment | Any | Leaderboard, social share |
---
## Question Design Checklist
- [ ] Clear, unambiguous wording
- [ ] One correct answer (or explicit multi-select instruction)
- [ ] Distractors are plausible, not obviously wrong
- [ ] No "all of the above" or "none of the above" (lazy design)
- [ ] Avoid negatives ("Which is NOT...")
- [ ] Test the concept, not reading comprehension
---
## Scoring Patterns
**Simple percentage:** Correct/total × 100. Best for knowledge tests.
**Weighted scoring:** Some questions worth more. Good for prioritized competencies.
**Branching outcomes:** Answer combinations map to results. Used in personality quizzes.
**Diagnostic rubric:** Score across multiple dimensions. Best for assessments and skill evaluations.
---
## Engagement Boosters
- Immediate feedback after each answer (right/wrong + explanation)
- Visual progress indicator
- Streak rewards ("3 in a row!")
- Time pressure (optional, increases excitement but also anxiety)
- Social sharing of results
- Leaderboards for competitive contexts
---
## Red Flags
- All correct answers in position B/C → Detectable pattern
- Questions testing obscure trivia vs actual learning objectives
- Results that don't connect to actions ("Now what?")
- Too long with no progress indication → Abandonment
- Mobile-unfriendly UI (tiny buttons, horizontal scroll)
---
## When to Load More
| Situation | Reference |
|-----------|-----------|
| Designing for specific quiz type | `types.md` |
| Writing and reviewing questions | `questions.md` |
| Building quiz flow, UI, tools | `implementation.md` |
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