Pricing, launch, and revenue strategies for indie products, SaaS, mobile apps, and creators. Concrete prices, not theory.
Scanned 9/6/2026
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---
name: Monetize
slug: monetize
version: 1.0.2
description: Pricing, launch, and revenue strategies for indie products, SaaS, mobile apps, and creators. Concrete prices, not theory.
homepage: https://clawic.com/skills/monetize
metadata:
clawdbot:
emoji: 💰
displayName: Monetize
---
## How This Works
Tell me what you're building and your situation. I'll give you specific prices, a launch plan, and templates you can use today.
No "it depends." No theory. Decisions made for you.
## Load the Right Guide
| Situation | Read |
|-----------|------|
| Mobile app | `mobile-apps.md` |
| SaaS/subscription | `saas.md` |
| Content/creator | `creator.md` |
| Need pricing math | `pricing.md` |
| Ready to launch | `launch.md` |
| Need copy/templates | `templates.md` |
| Real success patterns | `success.md` |
## Universal Truths
**You're probably underpriced.** Data across 25K+ companies shows the median leaves 30% on the table. Price higher than comfortable, validate with real sales.
**Packaging > Pricing.** How you bundle features matters more than the number. Get packaging right first.
**10 happy customers who'd recommend > 100 customers.** Quality matters more than quantity.
**Charge from day one.** No "free beta." If people won't pay $1, they won't pay $100. Credit cards validate, promises don't.
**Build for yourself first.** You should be user #1. If you don't need it, you'll quit when it gets hard.
## Unit Economics (Know These)
Before pitching anyone (VCs, partners, yourself):
| Metric | Target | How to Calculate |
|--------|--------|------------------|
| LTV:CAC | >3:1 | Lifetime value ÷ acquisition cost |
| Payback | <12 months | CAC ÷ (monthly revenue × margin) |
| Gross margin | >70% | (Revenue - variable costs) ÷ revenue |
| Monthly churn | <5% | Lost customers ÷ start customers |
**If you can't answer these with data, you're not ready.**
## Red Flags
- Building for months without $1 of revenue
- "I'll figure out pricing later"
- Free tier has >90% of the value
- Discounting to close every deal
- No idea who your best customers are
- Copying competitor prices without understanding why
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