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B2c

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Build consumer apps with validated demand, sustainable unit economics, and growth loops that compound.

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  • Added September 6, 2026
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Scanned September 6, 2026

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SKILL.md
---
name: B2C Strategy
slug: b2c
version: 1.0.0
description: Build consumer apps with validated demand, sustainable unit economics, and growth loops that compound.
homepage: https://clawic.com/skills/b2c
metadata:
  clawdbot:
    emoji: πŸ“±
    requires:
      bins: []
    os:
    - linux
    - darwin
    - win32
    displayName: B2C Strategy
---

## Quick Reference

| Topic | File |
|-------|------|
| Monetization models & paywall design | `monetization.md` |
| Unit economics (CAC, LTV, payback) | `economics.md` |
| Growth loops & acquisition channels | `growth.md` |
| Retention benchmarks by category | `benchmarks.md` |

## Core Framework

### Stage-Aware Priorities
| Stage | Focus | Key Metric |
|-------|-------|------------|
| Pre-PMF | Activation + Retention | D7 retention > 20% |
| Post-PMF | Acquisition + Conversion | CAC payback < 6 months |
| Scaling | LTV optimization + Loops | LTV:CAC > 3:1 |

### The 30-Second Rule
Consumer products win or lose in the first 30 seconds:
1. Is there a hook? (emotional trigger, curiosity, benefit)
2. How many taps to value? (target: ≀3)
3. Is signup deferred until after value shown?

### Critical Metrics
- **Activation**: % reaching "aha moment" in first session
- **Retention**: D1/D7/D30 by acquisition cohort
- **Monetization**: Conversion rate, ARPU, payback period
- **Referral**: Viral coefficient (K-factor), organic vs paid ratio

## Anti-Patterns (Common B2C Mistakes)

1. **Building for power users** β€” The 80% casual users pay the bills
2. **Generous freemium** β€” If free tier solves the problem, why upgrade?
3. **Vanity metrics** β€” MAU without defining "active" hides churn
4. **B2B thinking** β€” Long onboarding, feature demos, rational appeals
5. **Ignoring emotions** β€” Status, FOMO, delight drive consumer behavior
6. **Late paywall** β€” Users habituate to free before seeing upgrade value

## Decision Support

For any B2C decision, apply this framework:
1. **Validate demand first** β€” Search Reddit/Twitter/forums for complaints about the problem
2. **Design monetization early** β€” Model matters more than price initially
3. **Define activation moment** β€” What must happen for user to "get it"?
4. **Plan growth loop** β€” Paid-only doesn't scale; what compounds?
5. **Set kill metrics** β€” Below what retention do you pivot?

Files in this skill

  • SKILL.md2.3 KB
  • _meta.json167 B
  • benchmarks.md2.1 KB
  • economics.md1.7 KB
  • growth.md2.1 KB
  • monetization.md1.7 KB

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