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---
name: codebase-design
description: Design module interfaces and assess deep-module refactors.
---
# Codebase Design
Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use these concepts for module-interface decisions and deep-module refactors. The aim is leverage for callers, locality for maintainers, and testability for everyone.
## Glossary
Use this vocabulary to distinguish design concepts when useful.
Preserve established project terms such as component, service, API, and boundary.
Explain a distinction only when it affects the decision.
**Module**: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice.
**Interface**: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
**Implementation**: what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
**Depth**: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
**Seam** _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it.
**Adapter**: a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
**Leverage**: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
**Locality**: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
## Deep vs shallow
**Deep module** = small interface + lots of implementation:
```
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
```
**Shallow module** = large interface + little implementation (avoid):
```
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
```
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
## Principles
- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- **The interface exposes the contract.** Select test interfaces and coverage from the contract.
- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
## Designing for testability
Good interfaces make testing natural:
1. **Accept dependencies, don't create them.**
```typescript
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
```
2. **Return results, don't produce side effects.**
```typescript
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
```
3. **Small surface area.** Fewer parameters can simplify test setup.
## Relationships
- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
- **Depth** is a property of a **Module**, measured against its **Interface**.
- A **Seam** is where a **Module**'s **Interface** lives.
- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
## Rejected framings
- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow: interface here includes every fact a caller must know.
## Going deeper
- **Deepening a cluster given its dependencies**, see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and test strategy.
- **Exploring alternative interfaces**, see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): compare materially different interfaces on depth, locality, and seam placement. Delegate only when independent design work warrants separate context.