Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.
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---
name: html-anime-camera
description: Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.
---
# Camera
Cut on the action. The settle is the first frames of the next shot, not the tail of this one.
## Sizes
- Establish is wide. The world is the subject. The figure is small or absent.
- Sakuga is a medium or a tight action. The body reads in silhouette.
- Button is a close-up, or a return to the wide, plus the line.
Get closer by cutting. The only zoom is the 100% to 106% hold described in `skills/html-anime-timing/SKILL.md`.
## Placement
Eyes sit on a third. Leave room in front of the gaze. Do not center every face.
The brightest shape is one of: the moon, the blade, the practical light. On the close-up the iris may match that light, using the `iris` hex from the sheet.
## Frame
- 16:9 is 1920×1080. Letterbox bars are part of the frame if you want them. Keep faces out of the bars.
- 9:16 is 1080×1920, composed tall. Head in the upper half. Type in the lower fifth. Do not crop a wide picture into a portrait frame.
## Depth
Back to front is sky, far silhouette, mid figure, rain, close figure, type. Rain may sit between the world and a close figure so the close-up feels nearer than the weather.