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Claude Skills by blixvip
github.com/blixvip27 skills2 installs65 views
- EasyeditMake a movie fan edit with easyedit - the film's best speech with animated word-by-word captions, then a beat-cut montage and a black-and-white title shot. Use when the user says "/easyedit <movie>", "make an edit of <movie>", "fan edit", "movie edit", or wants another easyedit video.Votes: 0GitHub stars: 143
- Html Anime CameraFrame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.Votes: 0GitHub stars: 16
- Html Anime CelPaint code-drawn anime frames as flat cels in SVG or HTML — line, local color, one hard shadow, silhouette backgrounds, rain, and a closed color script. Use when drawing a character, background, blade, or effect for an html-anime or HyperFrames film.Votes: 0GitHub stars: 16
- Html Anime DirectTurn a logline into an html-anime shot sheet — runtime, one sakuga shot, holds, and a color script — before any drawing. Use when someone asks for a code-drawn anime, an html-anime sheet, or a short made as HTML.Votes: 0GitHub stars: 16
- Html Anime RenderAuthor an html-anime film as a deterministic HyperFrames HTML composition — timeline registration, a color-dip cut, drawing swaps, and the lint gate. Use when writing or fixing the HTML for a code-drawn anime short.Votes: 0GitHub stars: 16
- Html Anime TimingTime code-drawn anime on twos — holds, anticipation, smear frames, and a drawing budget with one sakuga shot. Use when animating an html-anime shot, deciding how many drawings a beat gets, or stopping an anime from moving like a UI tween.Votes: 0GitHub stars: 16
- 1Fast execution timebox for small, well-defined tasks. Use when the user invokes /1 and target completion within 3 minutes without reducing quality.Votes: 0GitHub stars: 3
- 2Short execution timebox for straightforward tasks requiring a little investigation and verification. Use when the user invokes /2 and target completion within 8 minutes.Votes: 0GitHub stars: 3
- 3Standard execution timebox for moderately involved tasks. Use when the user invokes /3 and target completion within 13 minutes with implementation, testing, and nearby regression checks.Votes: 0GitHub stars: 3
- 4Deeper execution timebox for substantial tasks requiring broader investigation, implementation, and regression testing. Use when the user invokes /4 and target completion within 18 minutes.Votes: 0GitHub stars: 3
- 5Maximum normal execution timebox for complex tasks that should still be completed quickly. Use when the user invokes /5 and target completion within 25 minutes.Votes: 0GitHub stars: 3
- Ae ExtendscriptDrive Adobe After Effects from an agent by writing and running ExtendScript (.jsx) — the result-file bridge that gives you real error feedback, the PNG frame-render loop that lets you see what you built, and the ES3 language traps that break AE scripts. Use whenever the task is to build, fix, keyframe, expression, render, or inspect anything inside After Effects, including "fix this comp", "the expression is broken", "keyframe these layers", "build this animation in AE", or "control After Eff...Votes: 0GitHub stars: 3
- AsapExecute the current task through the shortest reliable path. Use when the user invokes /asap, says "as soon as possible," or makes speed the main priority. Minimize planning, narration, research, questions, scope, and edits while preserving correctness, safety, and a working result.Votes: 0GitHub stars: 3
- BackbeforeRestore the version immediately before a rejected implementation, then reapply the user's latest request as a minimal compatible change. Use when the user invokes /backbefore or says they preferred the version before the latest change.Votes: 0GitHub stars: 3
- ComponentsRapidly improve an existing website or application using components and design patterns from a controlled list of high-quality UI libraries. Use when the user invokes /components or /component-scout, asks to browse component libraries, wants suitable components added, or wants library-based UI inspiration. Inspect, select, implement, and verify within 10 minutes while preserving the normal quality bar.Votes: 0GitHub stars: 3
- GithubQuickly audit, document, validate, commit, and safely publish or update a project on GitHub. Use for /github, publishing, repository setup or updates, README or repository-health work, pre-publish checks, and launch reviews. Supports private, public, update, docs-only, no-push, and launch.Votes: 0GitHub stars: 3
- HuhInstantly report what is happening right now. Use when the user invokes /huh or asks for a terse status of current or recent activity; prioritize speed and avoid deep analysis, searches, tests, builds, or expensive tool calls.Votes: 0GitHub stars: 3
- InstantImmediately answer the user's request with the best available response. Use when the user invokes /instant and needs the minimum time-to-useful answer without unnecessary analysis, planning, browsing, file inspection, or tool calls.Votes: 0GitHub stars: 3
- Motion AnimateThe motion vocabulary that separates premium animation from AI slop — text pop-blur-fade, sequential staggers, always-moving eased cameras, object entrances, and the timing/easing tables behind them. Includes ready code for Remotion (interpolate/spring) and HyperFrames (GSAP). Use when animating designed frames, when motion "feels stiff", "bouncy", "jittery", "too fast", "too uniform", or when writing any timing/easing code for video.Votes: 0GitHub stars: 3
- Motion AssetsSource, generate, and prepare the real assets that keep a motion-graphics edit from looking generated — sampling the palette from the footage, collecting style references, pulling 3D models/Lottie/SVG/textures/SFX, generating AI stills and b-roll, and the mandatory conform pass that grades every asset into one palette. Use when a scene needs an icon, logo, 3D object, texture, background, screenshot, chart source, sound effect, or generated image/video, and whenever output "looks flat", "looks...Votes: 0GitHub stars: 3
- Motion DesignDesign the actual frames for motion graphics and generated UI — palette derived from the footage, type pairing, one of five scene archetypes, and the layering order that produces depth instead of flat AI slop. Use when building scenes in Remotion, HyperFrames, After Effects, or any generated-image pipeline (Nano Banana / GPT Image / Seedream), and whenever output "looks AI-generated", "looks flat", "looks like a template", or needs to match a creator's branding.Votes: 0GitHub stars: 3
- Motion PipelineThe end-to-end runbook for turning raw footage plus a script into a finished, non-sloppy edit — stage order, quality gates, on-disk artifact layout, engine choice, parallel shot builds, and the ship checklist. Use this as the FIRST skill whenever the ask is "edit this video", "make me a video", "add motion graphics to this", "one-shot this edit", or any request that spans more than a single isolated animation. It sequences motion-plan, motion-assets, motion-design and motion-animate; do not r...Votes: 0GitHub stars: 3
- Motion PlanTurn a script or timestamped transcript into a shot-by-shot motion plan — which lines earn an on-screen visual, which stay bare A-roll rest, what each visual must show, and how long it holds. Use BEFORE designing or animating anything in Remotion, HyperFrames, or After Effects. Triggers on "plan this edit", "what should be on screen", "storyboard this script", "beat map", "where do the animations go", or any request to animate a video that arrives without a shot list.Votes: 0GitHub stars: 3
- Quick ContextQuickly load the selected project's CLAUDE.md instructions when a session starts outside that project. Use only when explicitly invoked as /quick-context with an optional project name or path; avoid code scans, tests, and edits.Votes: 0GitHub stars: 3
- Shader UiIntegrate tasteful, localized shaders into UI without overwhelming the interface. Use for shader accents, animated fills, edge lighting, corner effects, liquid glass, WebGL backgrounds, and interactive GPU effects. Prefer subtle component-level enhancement over large decorative canvases. Complete within the active /1–/5 timebox or under 10 minutes by default.Votes: 0GitHub stars: 3
- ThumbnailGenerate and edit finished YouTube thumbnail images from video topics, titles, scripts, and reference photos. Use for thumbnail creation, redesigns, and A/B variants with strong visual hooks and readable composition. Excludes downloading existing thumbnails and fixing thumbnail-saving extensions.Votes: 0GitHub stars: 3
- Ui IntergrityPrevent and fix visual integration bugs when building, modifying, or reviewing user interfaces, especially browser extensions or UI injected into third-party websites. Use for overlap, stacking, clipping, positioning, layout-shift, scrolling, animation, responsiveness, duplicate mount, click-blocking, and host-site interference issues.Votes: 0GitHub stars: 3