Skip to content
Back to skills

Volume

ASecurity

SRP Volume framework (VolumeProfile + Volume GameObject + VolumeComponent overrides) for URP / HDRP projects. Use when users want to create / load VolumeProfile assets, create global or local Volume GameObjects, add / remove / inspect VolumeComponent overrides, or set their parameters. For high-level effect helpers (Bloom, DOF, Vignette, Color Adjustments…) prefer the `postprocess` module. Triggers (EN): Volume, VolumeProfile, post-processing profile, VolumeComponent, override, parameter over...

  • 1,812 stars
  • 0 votes
  • 0 copies
  • 3 views
  • Added May 27, 2026
data-airails

Security analysis

A100/100

Scanned May 27, 2026

npx -y skills add Besty0728/Unity-Skills --skill volume --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Volume?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Volume
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/besty0728-volume/badge)](https://www.skillsdirectory.com/skills/besty0728-volume)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: unity-volume
description: "SRP Volume framework (VolumeProfile + Volume GameObject + VolumeComponent overrides) for URP / HDRP projects. Use when users want to create / load VolumeProfile assets, create global or local Volume GameObjects, add / remove / inspect VolumeComponent overrides, or set their parameters. For high-level effect helpers (Bloom, DOF, Vignette, Color Adjustments…) prefer the `postprocess` module. Triggers (EN): Volume, VolumeProfile, post-processing profile, VolumeComponent, override, parameter override, global volume, local volume, blend distance. Triggers (ZH): Volume, 后处理配置, 后处理 Profile, 体积, 全局 Volume, 局部 Volume, 覆盖参数, 覆盖, VolumeProfile, VolumeComponent."
---

# Volume Skills

Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.

## Operating Mode

- Query skills (`volume_list_component_types`, `volume_get_component`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`volume_profile_create`, `volume_create`, `volume_set_profile`, `volume_add_component`, `volume_set_parameter`, `volume_set_parameter_batch`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `volume_remove_component` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.

## SRP Package Stub

This module is compiled against `com.unity.render-pipelines.core` (`SRP_CORE`). When neither URP nor HDRP is installed (no SRP Core), **every** skill returns a stub `{ error: "Scriptable Render Pipeline Core package … is not installed." }` (`RenderPipelineSkillsCommon.NoSRP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi. Inspect `project_get_render_pipeline` first when you see this error.

## Guardrails

**Routing**:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer `postprocess`

**Runtime-first rules**:
- Always call `volume_list_component_types` before assuming a component type exists on the active pipeline
- Use `volume_get_component` after add/create to inspect the actual parameter names before writing values
- Prefer exact parameter names returned by the live component data instead of guessing from memory
- `volume_set_parameter_batch` expects `items` to be a JSON array string

## Skills

### `volume_profile_create`
Create a VolumeProfile asset.

### `volume_create`
Create a global or local Volume GameObject.

### `volume_set_profile`
Assign or replace the profile on an existing Volume.

### `volume_list_component_types`
List explicit supported VolumeComponent types for the active SRP pipeline.

### `volume_add_component`
Add a VolumeComponent override to a VolumeProfile.

### `volume_remove_component`
Remove a VolumeComponent override from a VolumeProfile.

### `volume_get_component`
Inspect a VolumeComponent override and its parameters.

### `volume_set_parameter`
Set one override parameter on a VolumeComponent.

### `volume_set_parameter_batch`
Set multiple override parameters on one VolumeComponent.

---
## Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.