Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.
Installs into .claude/skills of the current project.
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---
name: unity-script-roles
description: "Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分."
---
# Unity Script Roles
Use this skill before creating a batch of gameplay scripts.
## Goal
Turn a rough script list into explicit roles so AI does not generate everything as `MonoBehaviour`.
## Output Format
- Script name
- Recommended role
- Main responsibility
- Main dependencies
- Why this role fits better than the alternatives
## Common Roles
- `MonoBehaviour` bridge
- `ScriptableObject` config/data
- pure C# domain/service
- presenter / controller
- state / state machine node
- installer / bootstrap helper
## Guardrails
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not make every class a `MonoBehaviour`.
- Do not force `ScriptableObject` onto runtime state that should stay in memory-only objects.