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---
name: rattles-terminal-spinners
description: Minimal terminal spinner library for Rust with preset collection and no-std support
triggers:
- add a spinner to my terminal app
- how do I use rattles spinner
- terminal spinner in Rust
- animate a loading indicator in CLI
- ratatui spinner widget
- no_std spinner animation
- custom spinner keyframes Rust
- braille dots spinner terminal
---
# Rattles Terminal Spinners
> Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection.
**Rattles** is a minimal, zero-dependency Rust library for terminal spinners. It has no runtime or lifecycle — spinners are constructed directly in render loops with negligible cost. Supports `no_std` environments.
## Installation
```toml
# Cargo.toml
[dependencies]
rattles = "0.1" # with std (default)
# no_std
rattles = { version = "0.1", default-features = false }
```
Or via CLI:
```sh
cargo add rattles
# no_std variant
cargo add rattles --no-default-features
```
## Core Concepts
- **Rattler**: a spinner definition (frames + interval). Stateless and cheap to construct.
- **TickedRattler**: stateful wrapper for tick-based driving (required in `no_std`).
- **Presets**: built-in spinners organized by category.
- **`rattle!` macro**: define custom spinners at compile time.
## Basic Usage (std)
```rust
use std::{io::Write, time::Duration};
use rattles::presets::prelude as presets;
fn main() {
let rattle = presets::dots();
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}
```
`current_frame()` uses the system clock internally — no state needed.
## Preset Categories
```rust
use rattles::presets::{arrows, ascii, braille, emoji};
use rattles::presets::prelude as presets; // re-exports all presets
// Arrows
let s = arrows::arrow();
let s = arrows::arrow2();
// ASCII
let s = ascii::line();
let s = ascii::pipe();
// Braille
let s = braille::dots();
let s = braille::dots2();
// Emoji
let s = emoji::earth();
let s = emoji::clock();
// Prelude examples
let s = presets::waverows();
let s = presets::dots();
```
## Rattler API
```rust
use rattles::presets::prelude as presets;
use std::time::Duration;
let rattle = presets::dots();
// Get frame based on system clock (std only)
let frame: &str = rattle.current_frame();
// Get frame at specific elapsed duration (std + no_std)
let frame = rattle.frame_at(Duration::from_millis(500));
// Get frame by index
let frame = rattle.frame(3);
// Change animation interval
let rattle = presets::dots().set_interval(Duration::from_millis(50));
// Reverse direction
let rattle = presets::waverows().reverse();
// Convert to tick-based (stateful)
let mut ticked = presets::dots().into_ticked();
```
## TickedRattler (Stateful / no_std-friendly)
```rust
use rattles::presets::prelude as presets;
let mut rattle = presets::dots().into_ticked();
loop {
rattle.tick();
let frame = rattle.current_frame();
// render frame...
}
```
`TickedRattler` must be stored (it holds state). Suitable for `no_std` contexts where the global clock is unavailable.
## Index-Based Animation (no_std)
```rust
use rattles::presets::prelude as presets;
let rattle = presets::dots();
let mut i = 0usize;
loop {
let frame = rattle.frame(i);
i = i.wrapping_add(1);
// render frame...
}
```
## Time-Based Animation with External Clock (no_std)
```rust
use rattles::presets::prelude as presets;
use core::time::Duration;
let rattle = presets::dots();
// elapsed comes from your platform's timer
let elapsed: Duration = get_elapsed(); // your implementation
let frame = rattle.frame_at(elapsed);
```
## Custom Spinners with `rattle!` Macro
```rust
use rattles::rattle;
rattle!(
MySpinner, // generated struct name
my_spinner, // generated constructor function name
1, // row count (width of spinner)
120, // interval in milliseconds
["⣾", "⣷", "⣯", "⣟", "⣻", "⣽"] // keyframes
);
// Use it like any preset
let s = my_spinner();
println!("{}", s.current_frame());
```
Multi-row custom spinner:
```rust
rattle!(
Wide,
wide_spinner,
3, // 3 characters wide
80,
["[ ]", "[= ]", "[== ]", "[===]", "[ ==]", "[ =]"]
);
```
## Ratatui Integration
```rust
// examples/ratatui.rs pattern
use rattles::presets::prelude as presets;
use ratatui::{
backend::CrosstermBackend,
widgets::Paragraph,
Terminal,
};
fn ui(frame: &mut ratatui::Frame, rattle: &rattles::Rattler) {
let spinner_text = rattle.current_frame();
let paragraph = Paragraph::new(format!("{} Loading...", spinner_text));
frame.render_widget(paragraph, frame.size());
}
fn main() -> std::io::Result<()> {
let rattle = presets::dots();
// standard ratatui event loop
loop {
terminal.draw(|f| ui(f, &rattle))?;
std::thread::sleep(std::time::Duration::from_millis(16));
// break on user input...
}
Ok(())
}
```
Since `Rattler` is stateless, pass it by reference anywhere — no `Arc<Mutex<>>` needed.
## no_std Setup
```toml
[dependencies]
rattles = { version = "0.1", default-features = false }
```
```rust
#![no_std]
use rattles::presets::prelude as presets;
// Option 1: tick-based
let mut rattle = presets::dots().into_ticked();
rattle.tick();
let frame = rattle.current_frame();
// Option 2: index-based
let rattle = presets::dots();
let frame = rattle.frame(42);
// Option 3: duration-based (external clock)
let rattle = presets::dots();
let frame = rattle.frame_at(core::time::Duration::from_millis(840));
```
## Common Patterns
### Spinner with message
```rust
use rattles::presets::prelude as presets;
use std::{io::Write, time::Duration};
fn main() {
let rattle = presets::dots();
let message = "Fetching data...";
loop {
print!("\r{} {}", rattle.current_frame(), message);
std::io::stdout().flush().unwrap();
std::thread::sleep(Duration::from_millis(80));
}
}
```
### Async-compatible (tokio)
```rust
use rattles::presets::prelude as presets;
use tokio::time::{sleep, Duration};
#[tokio::main]
async fn main() {
let rattle = presets::dots();
let spinner = tokio::spawn(async move {
loop {
print!("\r{}", rattle.current_frame());
std::io::stdout().flush().unwrap();
sleep(Duration::from_millis(80)).await;
}
});
// do your async work
do_work().await;
spinner.abort();
println!("\rDone! ");
}
```
### Collecting all frames
```rust
let rattle = presets::dots();
let frames: Vec<&str> = (0..rattle.frame_count())
.map(|i| rattle.frame(i))
.collect();
```
## Troubleshooting
**Spinner not animating (stuck on first frame)**
- Ensure you're flushing stdout: `std::io::stdout().flush().unwrap()`
- Use `\r` to overwrite the line, not `\n`
- The sleep interval should match or be shorter than the spinner's interval
**`current_frame()` not available in no_std**
- Use `frame_at(duration)`, `frame(index)`, or `into_ticked()` instead
- Disable default features: `rattles = { version = "...", default-features = false }`
**Custom spinner not compiling**
- Keyframes must be string literals in the `rattle!` macro array
- Row count must match the visual width of each keyframe string
**Spinner looks garbled in terminal**
- Some braille/emoji frames require a terminal with Unicode support
- Test with ASCII presets (`ascii::line()`) to verify basic functionality first