Automated checks for object permanence, gravity, and continuity on any generated video before shipping. Use when you need help with skill physical plausibility checks.
Scanned 9/8/2026
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npx -y skills add anubhavg-icpl/vibe --skill skill-physical-plausibility-checks --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: skill-physical-plausibility-checks
description: Automated checks for object permanence, gravity, and continuity on any generated video before shipping. Use when you need help with skill physical plausibility checks.
license: CC-BY-NC-SA-4.0
phase: 4
lesson: 28
metadata:
version: 1.0.0
tags: [video-generation, quality, physics, evaluation]
---
# Physical Plausibility Checks
Production deployments of generated video need automated guardrails. Human review does not scale; physics checks catch the classic failure modes.
## When to use
- Any product that generates video from text or image prompts.
- Automating QA on a video generation API endpoint.
- Monitoring a video model's quality drift after fine-tuning or a base-model update.
## Inputs
- `video`: a tensor `(T, H, W, 3)` or a path to an mp4.
- Optional reference info: expected number of objects, initial scene description.
## Checks
### 1. Object permanence
Track every detection across frames with SAM 3.1 Object Multiplex. Flag when a stable track disappears for <=3 frames and reappears — the model lost the object temporarily. Hard fail when an object disappears near the frame centre (not at an edge); soft fail at edges.
### 2. Motion smoothness
Optical flow between consecutive frames should be mostly continuous. Sudden per-pixel flow spikes indicate teleportation. Compute flow with RAFT; flag frames where the 99th-percentile flow magnitude exceeds the median by a factor > 10.
### 3. Gravity / support
For objects detected as solid (food, balls, tools), check that their vertical position is non-increasing in the absence of a lifting action. Flag upward drift unless a "grasping hand" is detected near the object.
### 4. Identity consistency
For people or characters, use a face-recognition embedding across frames. Cosine similarity should stay > 0.8 across 5-frame windows for a persistent identity. Below threshold means the character morphed.
### 5. Hands and limbs
Run a pose estimator (Lesson 21). Flag frames where a hand has > 5 or < 4 visible fingers; where an arm length doubles between frames; where limbs intersect the body through a surface.
### 6. Text rendering (if prompt asked for text)
If the user prompt included a string in quotes, OCR the generated frames and compute CER against the requested string. Flag > 20% CER.
## Report
```
[plausibility]
video frames: <T>
permanence violations: <N>
smoothness violations: <N>
gravity violations: <N>
identity drift: <N of 5-frame windows>
limb anomalies: <N>
OCR CER vs requested: <float>
[verdict]
ship | hold | reject
[samples for review]
frame ranges where each failure occurred
```
## Rules
- Do not hard-block on any single check; aggregate scores and hold the video for review when total anomalies exceed a threshold.
- Weight identity drift and permanence violations highest — users notice them first.
- Log per-check failure rates over time; a rising trend usually means the base model was updated or the prompt distribution shifted.
- Never delete the flagged video; keep it for model debugging and post-mortems.
- For sensitive content (people, children, public figures), require human review of every video regardless of score.
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