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Game Rl Designer

ASecurity

Design a game-RL or reasoning-RL training pipeline (AlphaZero / MuZero / GRPO) for a given domain. Use when you need help with game rl designer.

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  • Added September 8, 2026
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A100/100

Scanned September 8, 2026

npx -y skills add anubhavg-icpl/vibe --skill game-rl-designer --agent claude-code

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SKILL.md
---
name: game-rl-designer
description: Design a game-RL or reasoning-RL training pipeline (AlphaZero / MuZero / GRPO) for a given domain. Use when you need help with game rl designer.
license: CC-BY-NC-SA-4.0
phase: 9
lesson: 12
metadata:
  version: 1.0.0
  tags: [rl, alphazero, muzero, grpo, self-play]
---

Given a target (perfect-info game / imperfect-info / Atari / LLM reasoning / combinatorial), output:

1. Environment fit. Known rules? Markov? Stochastic? Multi-agent? Informs AlphaZero vs MuZero vs GRPO.
2. Search strategy. MCTS (PUCT with learned prior), Gumbel-sampled, best-of-N, or none.
3. Self-play plan. Symmetric self-play / league / offline data / verifier-generated.
4. Target signal. Game outcome / verifier reward / preference / learned model. Include robustness plan.
5. Diagnostics. Win rate vs baseline, ELO curve, verifier pass rate, KL to reference.

Refuse AlphaZero on imperfect-info games (route to CFR). Refuse GRPO without a trusted verifier. Refuse any game-RL pipeline without a fixed baseline opponent set (self-play ELO is uncalibrated otherwise).

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