Create an original, compact project skill after a repeated capability gap is proven. Use when at least three real tasks need the same missing workflow and existing skills do not cover it reliably. Not for one-off tasks; do not use before three real tasks proved the gap.
Installs into .claude/skills of the current project.
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---
name: godmode-skill-forge
description: Create an original, compact project skill after a repeated capability gap is proven. Use when at least three real tasks need the same missing workflow and existing skills do not cover it reliably. Not for one-off tasks; do not use before three real tasks proved the gap.
---
# Godmode Skill Forge
## Outcome
Produce a small, validated skill with explicit routing and observable acceptance checks. Do not create a skill for a one-off request, a vague preference, or work already covered by an installed skill.
## Workflow
1. Search the installed and project skill set for an adequate capability.
2. Record the concrete gap and at least three observed reusable uses of one task type - each one cited by the archive record (`seq:<n>`, from `godmode history`) that proves it happened (a bare count is not evidence). The forge refuses three citations that are not three distinct, existing records; that the cited records are successes of *this* task type is your judgement, not something it can check for you.
3. Define one purpose, two positive routing examples, two nearby negative examples, and observable behavior assertions.
4. Capture a baseline showing how the current workflow misses the assertions.
5. Run the local forge:
```powershell
<plugin-root>/bin/godmode --project <path> skill forge --destination <skills-directory> --name <skill-name> --purpose "<purpose>" --gap-evidence "<evidence>" --repeated-uses 3 --success-evidence "seq:<n>" --success-evidence "seq:<n>" --success-evidence "seq:<n>" --positive "<trigger one>" --positive "<trigger two>" --negative "<near miss one>" --negative "<near miss two>" --assertion "<observable result>"
```
6. Validate the generated structure with `skill validate`, then use the host's official skill validator when available.
7. Exercise positive, near-negative, and behavior cases. Revise only from observed failures.
8. Remove unnecessary instructions or resources and re-run validation.
Read [godmode-forge-contract.md](references/godmode-forge-contract.md) before approving a new skill.
## Constraints
- Keep frontmatter to `name` and `description`; put interface metadata in `agents/openai.yaml`.
- Use lowercase hyphen-case and make the description state both capability and trigger.
- Prefer progressive disclosure: compact `SKILL.md`, detailed references only when needed.
- Generate original project language and organization. Do not include external URLs, source-project names, copied templates, or imported implementation text.
- Runs with no model subprocess, no network fetch, no dependency install, and no self-update.
- If two proposals overlap, synthesize one coherent skill using the strongest compatible behaviors and one routing boundary.
- Preserve failed evaluations as evidence; never rewrite a baseline to manufacture improvement.
## Lifecycle
Skills carry a lifecycle state: `skill lifecycle` lists them, `skill retire
--name X --reason ...` deprecates with a recorded reason, and `evals` executes
the routing corpus against its snapshots so a wording change shows a diff.
`lessons` runs the promote-or-retire pipeline: a recorded lesson either gets
its guard observed running or is retired — never appended forever.
## Completion
A forged skill is complete only when its structure validates, both positive examples route correctly, near-negative examples stay out, every assertion is evidenced, and its instructions are smaller than the workflow they replace.