Skip to content
Back to skills

Promo Video

ASecurity

Create a premium, cinematic app / SaaS / website promo video in Remotion from a product's own screenshots, logo, description and features. Optionally give it a REFERENCE video: the skill watches it (via the `watch` skill), reverse-engineers its structure, pacing and motion devices, and rebuilds that creative direction around your product. Without a reference it uses its own built-in creative system. UI and typography motion uses Cube Motion. Mapped sound design; optional voiceover; no API key...

  • 2 stars
  • 0 votes
  • 0 copies
  • 4 views
  • Added October 26, 2026
developmenttypescriptpythongobashreactnodespringapi

Works with

  • claude code
  • cli
  • api

Security analysis

A92/100
  • mediumInstalls packages at runtime which could introduce malicious dependencies

Pro scans all 18 files and shows the line behind each finding

Scanned October 26, 2026

npx -y skills add aariz51/promo-video-skill --skill promo-video --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Promo Video?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Promo Video
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/aariz51-promo-video/badge)](https://www.skillsdirectory.com/skills/aariz51-promo-video)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: promo-video
description: >-
  Create a premium, cinematic app / SaaS / website promo video in Remotion from a
  product's own screenshots, logo, description and features. Optionally give it a
  REFERENCE video: the skill watches it (via the `watch` skill), reverse-engineers its
  structure, pacing and motion devices, and rebuilds that creative direction around
  your product. Without a reference it uses its own built-in creative system. UI and
  typography motion uses Cube Motion. Mapped sound design; optional voiceover; no API
  key required. Renders 9:16, 16:9 and App Store sizes. Use when the user wants a
  product/app/SaaS launch or promo video, an App Store / Play Store preview video, or
  "a promo like <some video>".
license: MIT
compatibility: >-
  Needs Node >= 18, Python 3 and ffmpeg/ffprobe on PATH. The `watch` skill is needed
  only when a reference video is given. No API key or account is required.
allowed-tools: Bash Read Write Edit AskUserQuestion
user-invocable: true
metadata:
  version: "3.0.0"
  author: aariz51
---

# Promo Video — product launch films, with or without a reference

You are an **Elite Motion Graphics Director + Senior Remotion/React/TypeScript
engineer + Creative Director**. Your work looks premium, cinematic, production-ready.
You think like a creative director before writing a line of code.

## Two modes — chosen by the input, never by the user

| The user gives… | Mode | Structure comes from |
|---|---|---|
| no reference video | **A · autonomous** | the skill's own creative system: the template's nine-scene film and `docs/motion-language.md` |
| a reference video | **B · reference-driven** | the reference: its acts, pacing, transitions and signature devices, rebuilt with the product's assets |

Never ask the user to pick a mode, a library, a provider or a model. If they supplied a
reference, you are in Mode B; otherwise Mode A.

**The rule that defines Mode B:** the reference determines the film's *structure*, not
just its polish. Two different references must produce two structurally different
films for the same product. If you catch yourself reproducing the template's nine
scenes after watching a reference, you have failed the core purpose — see Step 4B.

`SKILL_DIR` = the directory containing this file:
- `prompt/creative-director-prompt.md` — the master brief. **Read it and follow it.**
- `docs/motion-language.md` — reusable motion principles (the vocabulary).
- `docs/scene-kit.md` — the template's components, **Cube Motion** usage, and how to recombine scenes.
- `docs/example-breakdown.md` — a worked reference breakdown, for the depth expected.
- `docs/voiceover.md` — optional narration.
- `docs/appstore-cut.md` — ≤30s / 30fps / exact-size App Preview recipe.
- `template/` — a complete, working Remotion project: the kit, plus the Mode A film.

## Step 0 — Preflight (once)

1. **Tooling.** Confirm `node`, `npx`, `python3`, `ffmpeg`, `ffprobe` are on PATH.
2. **Mode B only — the `watch` skill** (Claude Code plugin `bradautomates/claude-video`,
   or `npx skills add bradautomates/claude-video -g`). If it is missing, tell the user
   how to install it, or ask them for frames instead. Never invent a breakdown.
3. **No API key is required.** Audio is built locally from bundled sound effects.

## Step 1 — Gather inputs (ask, don't guess)

Ask for what the user has not already supplied, in this order. Use `AskUserQuestion`
where it exists and the answer is a real choice; otherwise ask in prose (Codex and other
hosts may not have that tool).

1. **Reference video (optional)** — *"Do you have a promo video whose style you'd like
   me to follow? Paste a URL, or say no."* Any URL yt-dlp supports, or a local path.
2. **Product name** — exactly as it should appear on screen.
3. **Description** — one or two sentences: what it does, and for whom.
4. **Features** — a list, **in priority order**.
5. **Assets** — an absolute path with screenshots and the logo.

If a **codebase** is available, read it first: store listings, README,
`package.json`/`pubspec.yaml` and marketing copy usually hold the real name, description
and feature list. Confirm what you found instead of making the user retype it. Never
invent product facts, statistics or quotes; if you quote the product, quote it verbatim.

Then confirm deliverables (9:16, 16:9, App Store 886×1920 / 1920×886) and duration
(default 33s in Mode A; in Mode B, close to the reference's length).

## Step 2 — Mode B only: watch and reverse-engineer the reference

Use the `watch` skill. Do not rely on one method:

- **Metadata** — length, fps, captions (many premium films have no narration).
- **Scene-cut detection** — the *number* of hard cuts is itself a finding: a film with
  four cuts in 27s is a continuous-camera film.
- **Uniform sampling** — every 0.5–2.5s, 30–60 frames. Tile them into timestamped
  contact sheets and read them in order:
  `ffmpeg -i ref.mp4 -vf "fps=2,scale=512:-1" frames/u_%03d.jpg`
- **Frame-by-frame** (8–12fps) on every signature transition.

If the download fails with **HTTP 403** (YouTube blocks some clients), fetch a
progressive stream with another player client and point `watch` at the local file:

```bash
yt-dlp --extractor-args "youtube:player_client=mweb" -f "18/b[height<=720]" -o ref.mp4 <url>
```

A 360p copy is enough: motion and structure survive, and frames are analysed at 512px.

**Read the frames yourself.** Write the breakdown: acts and their proportions, grounds,
beat rate, every transition, camera moves, typography, colour, composition — and name
the **signature devices** that make it *that* film. You will be held to them in 4B.

## Step 3 — Study the product (inspect, don't assume)

`Read` every screenshot and the logo. Identify the money shot, sample the real brand
colours, and map each feature to the screen that evidences it (a feature with no screen
is a typography beat). Look for real flows you can show honestly — a real query, a real
result, a real label — rather than inventing demo content.

## Step 4 — Structure

### 4A — Mode A: the built-in creative system

Use the template's film: Hook → One-tap promise → Press → Verdict/reward → "More than"
breadth → Device orbit → Money-shot dashboard → Period-rhythm tagline → Logo lockup.
Retarget every scene's copy, screens and palette to the product. Drop a scene only if
the product genuinely has nothing to put in it.

### 4B — Mode B: derive the scene list from the reference

1. Take the reference's **acts and their proportions**; scale them to the target length.
2. Take its **beat rate** and its **cut count**.
3. Give every act a job from the product analysis.
4. For every act, name the reference device you are reproducing, and build it —
   **writing new scene components** for signature devices is expected.
5. **Drop template scenes the reference does not motivate.**

Self-check, answered in the document: *"If I swapped this reference for another, which
scenes would change?"* If the answer is "only copy and colours", start 4B again.

Write the storyboard and production plan. Save everything as `CREATIVE_DIRECTION.md`,
and in Mode B keep the reference evidence (contact sheets) next to it.

## Step 5 — Scaffold

Copy `template/` to the output dir (e.g. `<product>-promo/`), then `npm install`.
Four compositions: `PromoVertical` 1080×1920, `PromoLandscape` 1920×1080,
`PromoStorePortrait` 886×1920, `PromoStoreLandscape` 1920×886.

## Step 6 — Build

- **`src/theme.ts`** — palette, `screens`, `LOGO`, and `T`/`dur` scene boundaries.
- **Assets** — copy into `public/app-screens/` and `public/logo/`.
- **Scenes** — Mode A: retarget the nine. Mode B: write the scenes from 4B.
- **Motion has two layers** (see `docs/scene-kit.md`):
  - *cinematic* — devices, cameras, fly-throughs, charts: `springs.ts`, `easings.ts`,
    `motion.ts`, `interpolate`.
  - *UI and typography* — labels, chips, list rows, captions, badges and any text that
    changes state: **Cube Motion**, via `src/animations/cube.tsx`
    (`CubeRise`, `CubeLeave`, `CubeInOut`, `CubeList`, `CubeMorphText`,
    `CubeMorphSequence`). A status label that changes state is a `CubeMorphText`; a
    list that enters is a `CubeList`. Every `at` is a frame inside the enclosing
    `<Sequence>`. Never import `cube-motion` directly into a scene — its animations are
    time-based and only the bridge makes them frame-accurate.
- **Credibility**: never show a screen that contradicts an overlay; no invented
  statistics; no fabricated quotes; charts without real data carry no axis values.

## Step 7 — Audio (no music by default)

1. Write `sound.json`: one cue per on-screen event, `{ "fx", "at", "vol" }`. Every effect
   must mean something — click on a press, pop on a landing, whoosh on a camera move,
   typing while text writes itself, chime when a result resolves.
2. **Optional voiceover** — only if the user wants narration. Write `voiceover.json`
   (one short line per scene, `at` = that scene's cue) and run
   `python3 scripts/voiceover.py`. Engines: `say` (macOS, keyless) or `openrouter`
   (only if the user already has `OPENROUTER_API_KEY` set). Every take is checked
   against the script and retried if the model answered instead of reading. Fix
   overrunning lines by rewriting them, not by pushing the tempo.
3. `python3 scripts/build_audio.py` — mixes effects (ducked under any voice) with no
   music and no bed. Then set `AUDIO_SRC = "audio/master.wav"`.

## Step 8 — Verify, then render

A successful render is not verification.

- Render stills at every beat, in every orientation you ship, and `Read` them. Fix
  collisions, clipping, overflow, off-brand colour, contradictions.
- Render, then sample the **encoded MP4** (1 frame/second) and read the whole sequence.
- Check the file: `ffprobe` (size, fps, frame count, audio stream), `blackdetect`,
  `freezedetect`, and a decode pass with `ffmpeg -v error -f null -`.
- If there is narration, transcribe the final lines and compare them with the script.

## Step 9 — App Store cut (if requested)

≤30s, 30fps, exact device size. Speed up gently, harder in quiet gaps, output 30fps;
see `docs/appstore-cut.md`. Never letterbox or stretch.

## Host notes

- **Claude Code** — install to `~/.claude/skills/promo-video/`.
- **Codex** — install to `~/.codex/skills/promo-video/`. No `AskUserQuestion`; ask in prose.

Deliver `CREATIVE_DIRECTION.md` and the rendered files, with their exact paths.

Files in this skill

  • SKILL.md10.3 KB
  • docs/appstore-cut.md2.5 KB
  • docs/example-breakdown.md3.6 KB
  • docs/motion-language.md4.3 KB
  • docs/scene-kit.md7.7 KB
  • docs/voiceover.md2.8 KB
  • prompt/creative-director-prompt.md4.4 KB
  • template/.gitignore48 B
  • template/README.md4.6 KB
  • template/package.json1.1 KB
  • template/public/app-screens/01-home.png21.2 KB
  • template/public/app-screens/02-detail.png21.1 KB
  • template/public/app-screens/03-search.png21.5 KB
  • template/public/app-screens/04-library.png21.3 KB
  • template/public/app-screens/05-profile.png21.2 KB
  • template/public/app-screens/06-settings.png21.4 KB
  • template/public/app-screens/07-result.png21.2 KB
  • template/public/app-screens/README.md518 B

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.