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Documentation
Docs, README files, API references, tutorials, specs, and changelogs
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Showing 5,545–5,568 of 16,001 skills
- Threejs LightingDesign and debug Three.js lighting with directional, point, spot, hemisphere, and area lights, shadow maps, image-based lighting, environment maps, light helpers, and performance budgets. Use when lighting a 3D scene, configuring shadows, setting up HDR illumination, matching a visual reference, or fixing dark, flat, or expensive renders. Triggers on: Three.js lighting, directional light, point light, spot light, shadows, shadow map, ambient light, HDR environment, IBL, environment map, light...Votes: 0GitHub stars: 47
- Threejs InteractionImplement and debug Three.js interaction with Raycaster, pointer and touch coordinate conversion, hover/selection state, camera controls, dragging, keyboard input, and world-to-screen projection. Use when picking objects, adding OrbitControls or PointerLockControls, handling mouse/touch input, or fixing interactive 3D behavior. Triggers on: Three.js interaction, Raycaster, raycast, picking, click mesh, hover, object selection, OrbitControls, drag controls, pointer events, touch controls.Votes: 0GitHub stars: 47
- Threejs GeometryBuild and optimize Three.js geometry with built-in primitives, BufferGeometry, BufferAttributes, indexed meshes, custom vertex data, lines and points, and instanced rendering. Use when creating meshes, editing vertices or UVs, generating shapes, reducing draw calls, or diagnosing geometry memory and culling behavior. Triggers on: Three.js geometry, BufferGeometry, BufferAttribute, vertices, indices, custom mesh, InstancedMesh, instancing, draw calls, line geometry, points, mesh optimization.Votes: 0GitHub stars: 47
- Threejs FundamentalsBuild and debug the Three.js scene foundation: renderer setup, cameras, scene graph, transforms, resize handling, color management, render loops, and resource disposal. Use when creating a Three.js scene, choosing a camera or renderer, fixing coordinate space or hierarchy bugs, or establishing a reliable WebGL canvas baseline. Triggers on: three.js scene, WebGLRenderer, PerspectiveCamera, OrthographicCamera, Object3D, scene graph, camera setup, resize canvas, render loop, coordinate system, t...Votes: 0GitHub stars: 47
- Threejs AnimationImplement and debug Three.js motion with AnimationMixer, clips and actions, GLTF animation playback, skeletal rigs, morph targets, cross-fades, and frame-rate-independent procedural animation. Use when playing or blending model animations, driving bones or morphs, creating timeline motion, or fixing animation lifecycle and performance issues. Triggers on: Three.js animation, AnimationMixer, AnimationAction, AnimationClip, GLTF animation, skeletal animation, bones, morph targets, crossfade, pr...Votes: 0GitHub stars: 47
- Technical WritingWrite internal technical documentation for engineers and operators: technical specs, architecture docs, ADRs, runbooks, migration plans, and developer-facing implementation guides. Use when the main job is capturing a technical decision, system boundary, operating procedure, or rollout path for builders and maintainers. Triggers on: tech spec, design doc, architecture doc, ADR, runbook, migration guide, implementation guide, rollout doc, operational guide, and internal technical writing. End-...Votes: 0GitHub stars: 47
- PlannotatorRouting-first visual approval gate for AI agent plans, markdown specs, and diffs. Use when a human needs to review a concrete plan before execution, inspect a targeted diff in a browser, mark up a spec/PRD/architecture note, or set up the review loop on Claude Code, Gemini CLI, Codex CLI, or OpenCode. Route planning/spec creation to `task-planning` or `ralph`, broad PR-policy review to `code-review`, rendered-UI critique to `agentation`, and fresh-session browser verification to `browser-harn...Votes: 0GitHub stars: 47
- MexDrive mex (`mex-agent`), persistent project memory and code graphs for AI coding agents. One command scaffolds a living wiki, builds a deterministic code graph, and installs a project anchor file (CLAUDE.md, root AGENTS.md, .cursorrules, .windsurfrules, copilot-instructions.md, or .opencode/opencode.json) that your agent auto-loads as a standing rule document. Use when the user wants to `mex setup` a new project, build a symbol-grounded wiki, keep knowledge connected to implementation, route ...Votes: 0GitHub stars: 47
- Game Performance ProfilerRoute Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, `stat unit` / `stat gpu` output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary bottleneck family; and deciding whether to stay with quick packets, move to an engine-native profiler, or escalate further. Route generic app/service tuning to `performance-optimiz...Votes: 0GitHub stars: 47
- DeepinitCreate or refresh hierarchical AGENTS.md documentation for Claude Code, Codex/OMX, Gemini, and Antigravity/OMA projects, preserving manual notes while excluding runtime state such as root .omc, .omx, .survey, .codex, and generated build folders.Votes: 0GitHub stars: 47
- Changelog MaintenanceWrite and maintain release-history artifacts for shipped changes: `CHANGELOG.md` updates, release notes, migration/deprecation updates, and lightweight game patch notes. Use when the main job is turning shipped evidence into the smallest truthful release-writing packet for developers, customers, internal stakeholders, or players. Also owns the retired `release-notes` name: turn tickets, PRDs, or Git logs into user-facing notes that lead with the benefit. Triggers on: changelog, release notes,...Votes: 0GitHub stars: 47
- Api DocumentationUse this skill when the main job is publishing or refreshing developer-facing API docs that help integrators reach first success, understand reference truth, and stay unblocked as the API evolves.Votes: 0GitHub stars: 47
- AgenticskillsOne-shot installer for the akillness/oh-my-gods agent skill bundle (80+ god-skills) — wraps the official install.sh with pinned URL and env knobs (PLATFORM, WITH_LANGCHAIN, INSTALL_MODE, SKIP_BACKUP) to copy the catalog into Claude Code, Codex CLI, Antigravity/Gemini, and OpenCode in one step.Votes: 0GitHub stars: 47
- Technical WritingИнженерная документация — структура README, копипастабельные примеры, таблицы vs проза, многоязычный паритет (RU/EN), ADR-формат, Keep a Changelog, стиль без воды. Use при написании/обновлении README, docs/*, CONTRIBUTING, ARCHITECTURE, CHANGELOG, release notes и при аудите дрейфа документации.Votes: 0GitHub stars: 2
- DocsREADME, API and architecture documentation. Primary owner: documentation lifecycle. Do not use for: architecture extraction. Use when this role is selected by the Agent-Vorcl-Flow router.Votes: 0GitHub stars: 2
- Technical WritingИнженерная документация — структура README, копипастабельные примеры, таблицы vs проза, многоязычный паритет (RU/EN), ADR-формат, Keep a Changelog, стиль без воды. Use при написании/обновлении README, docs/*, CONTRIBUTING, ARCHITECTURE, CHANGELOG, release notes и аудите дрейфа доков.Votes: 0GitHub stars: 2
- Swagger AuditRead-only аудит покрытия OpenAPI/Swagger — найти роуты, не полностью покрытые спекой, на любом стеке (роль swagger). Use when нужно только НАЙТИ дыры покрытия без правок; покрывать найденное — $swagger-cover.Votes: 0GitHub stars: 2
- Expo Mobile CompatibilityLive read-only compatibility audit Expo SDK, React Native, React, Node, Router, native libraries, tests и EAS runtime.Votes: 0GitHub stars: 2
- DocsDocumentation Engineer: README, API и architecture docs, CONTRIBUTING, release notes и аудит дрейфа docs с кодом.Votes: 0GitHub stars: 2
- Docs Release NotesRelease notes версии из CHANGELOG/git-истории — готовый текст для GitHub release, в связке с gitflow (роль docs). Use когда готовится релиз и нужны заметки версии.Votes: 0GitHub stars: 2
- Docs ReadmeСоздать/обновить README — what/quickstart/usage/config/troubleshooting, примеры проверены на запускаемость, языковые версии в паритете (роль docs). Use когда README отсутствует, устарел или разъехался с кодом.Votes: 0GitHub stars: 2
- Docs AuditRead-only аудит дрейфа docs↔код — битые ссылки, устаревшие примеры/счётчики/версии, несинхронные языковые версии (роль docs). Use чтобы проверить, не врёт ли документация после изменений кода.Votes: 0GitHub stars: 2
- Docs ApiСгенерировать docs/API.md из OpenAPI/Swagger-спеки — таблица эндпоинтов, параметры/ответы, curl-примеры (роль docs). Use когда нужна человекочитаемая API-документация поверх спеки.Votes: 0GitHub stars: 2
- Universal Skill CreatorDesign, build, validate, and ship cross-platform agent skills. Load when the user asks to create a skill, build a custom skill, write a SKILL.md, package a workflow as reusable agent capability, improve or audit a skill, publish a skill, or build a planned skill suite.Votes: 0GitHub stars: 3