Development
Programming, frameworks, implementation, frontend, backend, and app development
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Showing 61,273–61,296 of 61,625 skills
Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "pol...
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pix...
Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sp...
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bounci...
Use this skill when working with Playgama Bridge SDK for Defold games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using Playgama Bridge in Defold/Lua.
This is a test skill.
**Phases:** Identify (0-25%) → Design (25-50%) → Implement (50-75%) → Validate (75-100%)
Create new reusable skill fragments for specific techniques
Create reusable skill fragments with techniques, patterns, and practical
Use this skill when developing or maintaining browser extension code in the `browser/` directory, including Chrome/Firefox/Edge compatibility, content scripts, background scripts, or i18n updates.
Systematic methodology for comprehensive codebase analysis — security review, technical debt identification, dead code detection, code quality checks, and best-practices verification against official library documentation.
Quality assurance and CodeRabbit learning system for Zammad MCP development. Use when creating PRs, implementing MCP tools, adding pagination, handling errors, or addressing CodeRabbit feedback. Provides checklists, pattern guides, and accumulated project learnings to prevent recurring issues.
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs
Interview-driven planning methodology that produces implementation-ready plans. Always use this skill INSTEAD of EnterPlanMode — it provides structured interviewing (20-40 clarifying questions), exhaustive parallel codebase exploration (5-15 Explore agents), verbatim requirements capture, and automated plan validation via plan-reviewer (must score 9+). Use for new features, refactoring, architecture changes, migrations, or any non-trivial implementation work.
Create and maintain CLAUDE.md files for Claude Code projects. Use when users want to create a new CLAUDE.md, improve an existing one, audit CLAUDE.md quality, set up Claude Code configuration for a repository, or optimize agent context for monorepos. Triggers on requests like "create CLAUDE.md", "improve my CLAUDE.md", "set up Claude Code", "optimize agent context", or "audit my project documentation for Claude".
**Complete lifecycle management for Claude Code plugins in the Puerto marketplace**
Automatically invoked when user requests git commit message creation, commit drafting, or needs help with conventional commit formatting. Use for phrases like "help me commit", "draft a commit message", "create a proper commit", "write commit message for [changes]", "I need to commit these changes". Handles conventional commit standards.
Search Zotero library using code execution for efficient multi-strategy searches without crash risks. Use this skill when the user needs comprehensive Zotero searches with automatic deduplication and ranking.
Search Zotero library using code execution for efficient multi-strategy searches without crash risks. Use this skill when the user needs comprehensive Zotero searches with automatic deduplication and ranking.
Create an empty Claude plugin with basic structure and files.
Expert guidance for Claude Code plugin development. Use when creating or modifying plugins, working with plugin.json or marketplace.json, or adding commands, agents, Skills, or hooks.
Add a new Skill to the current plugin with proper structure
**MANDATORY** - Load this skill BEFORE using brepl in any way. Teaches the heredoc pattern for reliable code evaluation.
Worktrunk release workflow. Use when user asks to "do a release", "release a new version", "cut a release", or wants to publish a new version to crates.io and GitHub.